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end
end
</pre></code>
</pre></code>
=== Wind Generator ===
<code><pre>
-- FIXME: Assumes model has pieces named 'tower' and 'blades'
local tower, blades = piece("tower", "blades")
function script.WindChanged (number heading, number strength)
  -- Turn the tower to face the wind at 30deg/s
  Turn(tower, y_axis, heading, math.rad(30))
  -- Spin the turbine blades relative to wind strength
  -- FIXME: Here I set rotational speed to half of strength
  Spin(blades, z_axis, strength * 0.5)
end
</pre></code>
<hr/>
<hr/>
'''Template:LuaCallout & Template:LuaCallin Examples'''
= Template:LuaCallout & Template:LuaCallin Examples =




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}}
}}
<hr/>
<hr/>
'''TODO:'''
 
= TODO: =


Continue to improve [[Gamedev:Main]]
Continue to improve [[Gamedev:Main]]
Line 127: Line 143:
Revamp [[LuaCallinReturn]]
Revamp [[LuaCallinReturn]]


Page on spring wiki etiquette ([[SpringWiki]]) / style guide & template usage ([[Mapdev:WikiGuide]]) /namespace conventions ([[Spring:PageNamingConventions]])
Page on spring wiki etiquette ([[SpringWiki]]) / style guide & template usage ([[Mapdev:WikiGuide]]) /namespace conventions ([[Spring:PageNamingConventions]]) - pages are good already; put these in revamped community portal?


Move all pages in [http://springrts.com/mediawiki/index.php?title=Special%3APrefixIndex&prefix=Animation-&namespace=0 Animation-] to [http://springrts.com/mediawiki/index.php?title=Special%3APrefixIndex&prefix=Animation%3A&namespace=0 Animation:]
Move all pages in [http://springrts.com/mediawiki/index.php?title=Special%3APrefixIndex&prefix=Animation-&namespace=0 Animation-] to [http://springrts.com/mediawiki/index.php?title=Special%3APrefixIndex&prefix=Animation%3A&namespace=0 Animation:]


Clickable / right-click copy pasteable anchors in <nowiki>{{tag}}</nowiki> et al
Clickable / right-click copy pasteable anchors in <nowiki>{{tag}}</nowiki> et al
Categories

Revision as of 17:31, 30 October 2013

LUS Script Examples

How to use

  • FIXME - Indicates a section of code you will need to tweak to suit your own unit / model
  • TODO - Indicates an optional section of code is missing that you may wish to pad out e.g. with an animation

Script Scaffolds

Builder

local nanoPieces = {}
-- FIXME: this example has 2 nano pieces to alternate between
for i = 1, 2 do 
     -- FIXME: the pieces are named nanoPiece1 and nanoPiece2 in the model
    nanoPieces[i] = piece("nanoPiece" .. i)
end
Spring.SetUnitNanoPieces(unitID, nanoPieces)

function script.StartBuilding(heading, pitch)
    -- TODO: This is where you would add your unpack / point towards animation
    SetUnitValue(COB.INBUILDSTANCE, 1)
end
function script.StopBuilding()
    -- TODO: This is where you would add your pack-up animation
    SetUnitValue(COB.INBUILDSTANCE, 0)
end

Factory

local nanoPieces = {}
-- FIXME: this example has 2 nano pieces to alternate between
for i = 1, 2 do 
     -- FIXME: the pieces are named nanoPiece1 and nanoPiece2 in the model
    nanoPieces[i] = piece("nanoPiece" .. i)
end
Spring.SetUnitNanoPieces(unitID, nanoPieces)

function script.QueryBuildInfo()
    -- FIXME: the pad piece is named buildPad in the model
    return piece("buildPad")
end

local function OpenCloseAnim(open)
    Signal(1) -- Kill any other copies of this thread
    SetSignalMask(1) -- Allow this thread to be killed by fresh copies
    if open then
        -- TODO: This is where you would add your opening up anim
    else
        -- TODO: This is where you would add your closing up anim
    end
    SetUnitValue(COB.INBUILDSTANCE, open and 1 or 0)
    SetUnitValue(COB.BUGGER_OFF, open and 1 or 0)
end

-- Called when factory yard opens
function script.Activate()
    -- OpenCloseAnim must be threaded to call Sleep() or WaitFor functions
    StartThread(OpenCloseAnim, true)
end

-- Called when factory yard closes
function script.Deactivate()
    -- OpenCloseAnim must be threaded to call Sleep() or WaitFor functions
    StartThread(OpenCloseAnim, false)
end

function script.StartBuilding()
    -- TODO: You can run any animation that continues throughout the build process here e.g. spin pad
end

function script.StopBuilding()
    -- TODO: You can run any animation that signifies the end of the build process here
end

Wind Generator

-- FIXME: Assumes model has pieces named 'tower' and 'blades'
local tower, blades = piece("tower", "blades")

function script.WindChanged (number heading, number strength)
  -- Turn the tower to face the wind at 30deg/s
  Turn(tower, y_axis, heading, math.rad(30))
  -- Spin the turbine blades relative to wind strength
  -- FIXME: Here I set rotational speed to half of strength
  Spin(blades, z_axis, strength * 0.5)
end

Template:LuaCallout & Template:LuaCallin Examples

{{{prefix}}}UseTeamResource ( {{{arg1}}}, {{{arg2}}}, {{{arg3}}}, {{{arg4}}}, {{{arg5}}}, {{{arg6}}}, {{{arg7}}}, {{{arg8}}}, {{{arg9}}} )
return: nil | bool hadEnough


addon.AllowUnitCreation()
return: bool allow

{{{info}}}


addon.Initialize()
return: none

{{{info}}}


addon.Shutdown()
return: none

{{{info}}}


addon.PlayerChanged()
return: none

{{{info}}}

TODO:

Continue to improve Gamedev:Main

Assimp build upon, metadata doc, split tutorial again >_>

Revamp LuaCallinReturn

Page on spring wiki etiquette (SpringWiki) / style guide & template usage (Mapdev:WikiGuide) /namespace conventions (Spring:PageNamingConventions) - pages are good already; put these in revamped community portal?

Move all pages in Animation- to Animation:

Clickable / right-click copy pasteable anchors in {{tag}} et al