User:Enetheru/mapping2: Difference between revisions

From Spring
Jump to navigationJump to search
m →Typical frustrations: removed application specific things.
Line 77: Line 77:
* [http://www.bundysoft.com/L3DT/] L3DT
* [http://www.bundysoft.com/L3DT/] L3DT


= Typical frustrations =
= Typical Frustrations =
== Blender ==
* Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
== [http://www.gimp.org] GIMP ==
* Dealing with alpha channels
== Pink Map ==
== Pink Map ==
already a topic about this somewhere in the wiki.. need to search for it and link to it
already a topic about this somewhere in the wiki.. need to search for it and link to it

Revision as of 05:10, 4 October 2012

Overview

Maps are the fields on which the battles are fought, made with the implicit contract that they shall not alter game mechanics. They are made up of images and text files which describe the environment and its features, such as height, colour, background, details features, atmosphere and lighting etc.

[put some images here]

These images and text files are then zipped up for distribution, and voila a new map is borne.

Kick Start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

  • External Geometry
  • Music
  • Lua Shaders

Howto's

how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything

Tools

Tool Specific Tutorials.

Typical Frustrations

Pink Map

already a topic about this somewhere in the wiki.. need to search for it and link to it