User:Enetheru/mapping2: Difference between revisions

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= Tools =
= Tools =
Tool Specific Tutorials.
Tool Specific Tutorials.
== [[Maps:SpringMapEdit|SpringMapEdit]] ==
* SpringMapEdit [[Maps:SpringMapEdit|ↁ]]
== [http://www.imagemagick.com ImageMagick] ==
* ImageMagick [http://www.imagemagick.com ↁ]
* [[Enetheru:Mapping:ImageMagick:Joining_Images|Joining Images]]
** [[Enetheru:Mapping:ImageMagick:Joining_Images|Joining Images]]
== [[MapConv]] ==
* MapConv [[MapConv|ↁ]]
== [[MapConvNG]] ==
* MapConvNG [[MapConvNG|ↁ]]
* Optimisation
** Optimisation
== [http://www.gimp.org GIMP] ==
* GIMP [http://www.gimp.org ↁ]
== [http://www.blender.org Blender] ==
* Blender [http://www.blender.org ↁ]
* [[Enetheru:MapCreation:Blender:Sculpting_Terrain|Sculpting Terrain]] and rendering a height map.
** [[Enetheru:MapCreation:Blender:Sculpting_Terrain|Sculpting Terrain]] and rendering a height map.
* [[Enetheru:MapCreation:Blender:Diffuse_Map|Rendering the Diffuse Map]]
** [[Enetheru:MapCreation:Blender:Diffuse_Map|Rendering the Diffuse Map]]
* map feature placer and exporter
** map feature placer and exporter
* modeling features and exporting them
** modeling features and exporting them
* animating units and exporting them
** animating units and exporting them
== Start Position Editor ==
* Start Position Editor
== Das Bruce's Mapconv frontend ==
* Das Bruce's Mapconv frontend
== [[Map_Making:_Feature_Placer]] ==
* Feature Placer [[Map_Making:_Feature_Placer|ↁ]]
== 7Zip ==
* 7Zip [http://www.7-zip.org ↁ]
== [http://www.bundysoft.com/L3DT/ L3DT] ==
* L3DT [http://www.bundysoft.com/L3DT/ ↁ]


= Typical frustrations =
= Typical frustrations =

Revision as of 03:02, 27 May 2012

Kick Start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

  • External Geometry
  • Music
  • Lua Shaders

Howto's

how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything

Tools

Tool Specific Tutorials.

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels