User:Enetheru/mapping2: Difference between revisions
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m →Tools: added one or more tools |
→Kick Start: removed some things i will never be able to document. |
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* [[Enetheru:Mapping:HelloWorld|Baby Steps, getting your legs, <b>do this first</b>]] | * [[Enetheru:Mapping:HelloWorld|Baby Steps, getting your legs, <b>do this first</b>]] | ||
* [https://github.com/jk3064/Map-Blueprint Official Map Blueprint] | * [https://github.com/jk3064/Map-Blueprint Official Map Blueprint] | ||
= Map Feature Specifications = | = Map Feature Specifications = | ||
Revision as of 01:14, 26 May 2012
Kick Start
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
- Texture Map
- Height Map
- Mini Map
- Resources/Metal Map
- Resources/Geothermal
- Water/Lava/Whateva
- Terrain Type Map
- External Geometry
- Music
- Lua Shaders
Howto's
how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything
- Space
- Cave
- Sandy Dunes
- Snow
- Map Lighting
Tools
Tool Specific Tutorials.
SpringMapEdit
ImageMagick
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- Sculpting Terrain and rendering a height map.
- Rendering the Diffuse Map
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Start Position Editor
Das Bruce's Mapconv frontend
Map_Making:_Feature_Placer
7Zip
Typical frustrations
Blender
- Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
GIMP
- Dealing with alpha channels