User:Enetheru/mapping2: Difference between revisions

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m re-ordered list to group similar subjects together
Line 31: Line 31:
* [[Enetheru:Mapping:Grass|Grass]]
* [[Enetheru:Mapping:Grass|Grass]]
* [[Enetheru:Mapping:Features|Features]]
* [[Enetheru:Mapping:Features|Features]]
* Dynamic Features
* [[Enetheru:Mapping:DynFeatures|Dynamic Features]]


* [[Enetheru:Mapping:Sun|Sun]]
* [[Skyboxcreation|Sky Box]]
* [[Skyboxcreation|Sky Box]]
* [[Enetheru:Mapping:Clouds|Clouds]]
* [[Enetheru:Mapping:Clouds|Clouds]]
* [[Enetheru:Mapping:Sun|Sun]]
* [[Enetheru:Mapping:Rain_Snow_Dust|Rain/Snow/Dust]]
* [[Enetheru:Mapping:Fog|Fog]]
* [[Enetheru:Mapping:Fog|Fog]]
* Rain/Snow/Dust
 
* External Geometry
* External Geometry



Revision as of 10:03, 25 May 2012

Kick Start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

  • External Geometry
  • Music
  • Lua Shaders

Howto's

how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything

Tools

Tool Specific Tutorials.

SpringMapEdit

ImageMagick

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels