User:Enetheru/mapping2: Difference between revisions
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= Map Feature Specifications = | = Map Feature Specifications = | ||
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them. | These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them. | ||
* [[Enetheru:Mapping:mapinfo.lua|mapinfo.lua]] | * [[Enetheru:Mapping:mapinfo.lua|mapinfo.lua]] | ||
* [[Maps:SMT|SMT File Format]] | * [[Maps:SMT|SMT File Format]] | ||
* [[Map_File_Format|SMF File Format]] | * [[Map_File_Format|SMF File Format]] | ||
* [[Enetheru:Mapping:Texture_Map|Texture Map]] | * [[Enetheru:Mapping:Texture_Map|Texture Map]] | ||
* [[Enetheru:Mapping:Height_Map|Height Map]] | * [[Enetheru:Mapping:Height_Map|Height Map]] | ||
* [[Enetheru:Mapping: | * [[Enetheru:Mapping:Mini_Map|Mini Map]] | ||
* [[Enetheru:Mapping:Metal_Map|Resources/Metal Map]] | * [[Enetheru:Mapping:Metal_Map|Resources/Metal Map]] | ||
* [[Enetheru:Mapping:Geothermal|Resources/Geothermal]] | * [[Enetheru:Mapping:Geothermal|Resources/Geothermal]] | ||
* [[Enetheru:Mapping:Water_Lava|Water/Lava/Whateva]] | |||
* [[Enetheru:Mapping:Type_Map|Terrain Type Map]] | |||
* [[Enetheru:Mapping:Gravity|Gravity]] | * [[Enetheru:Mapping:Gravity|Gravity]] | ||
* [[Enetheru:Mapping:Wind|Wind]] | * [[Enetheru:Mapping:Wind|Wind]] | ||
* [[Enetheru:Mapping: | |||
* [[Enetheru:Mapping:Specular_Map|Specular Map]] | |||
* [[Enetheru:Mapping:Detail_Map|Detail Map]] | |||
* [[Enetheru:Mapping:Splat_Map|Splat Map]] | |||
* [[Enetheru:Mapping:Grass|Grass]] | * [[Enetheru:Mapping:Grass|Grass]] | ||
* [[Enetheru:Mapping:Features|Features]] | * [[Enetheru:Mapping:Features|Features]] | ||
* Dynamic Features | |||
* [[Skyboxcreation|Sky Box]] | * [[Skyboxcreation|Sky Box]] | ||
* [[Enetheru:Mapping:Clouds|Clouds]] | |||
* [[Enetheru:Mapping:Sun|Sun]] | |||
* [[Enetheru:Mapping:Fog|Fog]] | * [[Enetheru:Mapping:Fog|Fog]] | ||
* | * Rain/Snow/Dust | ||
* External Geometry | * External Geometry | ||
* Music | * Music | ||
* Lua Shaders | * Lua Shaders | ||
Revision as of 09:57, 25 May 2012
Kick Start
- Baby Steps, getting your legs, do this first
- Official Map Blueprint
- Beherith's Mapping Toolchain
- Forboding Angel's Mapping Toolchain
- etc etc
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
- Texture Map
- Height Map
- Mini Map
- Resources/Metal Map
- Resources/Geothermal
- Water/Lava/Whateva
- Terrain Type Map
- Specular Map
- Detail Map
- Splat Map
- Grass
- Features
- Dynamic Features
- Music
- Lua Shaders
Howto's
how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything
- Space
- Cave
- Sandy Dunes
- Snow
- Map Lighting
Tools
Tool Specific Tutorials.
SpringMapEdit
ImageMagick
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- Sculpting Terrain and rendering a height map.
- Rendering the Diffuse Map
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Typical frustrations
Blender
- Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
GIMP
- Dealing with alpha channels