User:Enetheru/mapping2: Difference between revisions

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added link to map blueprint.
m link error.
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= Howto's =
= Howto's =
how to create a specific type of map for game types, or emotional content
how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything
* Space
* Space
* Cave
* Cave
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= Tools =
= Tools =
Tool Specific Tutorials.
== [[Maps:SpringMapEdit|SpringMapEdit]] ==
== [[Maps:SpringMapEdit|SpringMapEdit]] ==
== [http://www.imagemagick.com ImageMagick] ==
== [http://www.imagemagick.com ImageMagick] ==
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== [[MapConvNG]] ==
== [[MapConvNG]] ==
* Optimisation
* Optimisation
 
== [http://www.gimp.org GIMP] ==
== [http://www.gimo.org GIMP] ==
 
== [http://www.blender.org Blender] ==
== [http://www.blender.org Blender] ==
* [[Enetheru:MapCreation:Blender:Sculpting_Terrain|Sculpting Terrain]] and rendering a height map.
* [[Enetheru:MapCreation:Blender:Sculpting_Terrain|Sculpting Terrain]] and rendering a height map.
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== Blender ==
== Blender ==
* Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
* Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
== [http://www.gimo.org GIMP] ==
== [http://www.gimo.org GIMP] ==
* Dealing with alpha channels
* Dealing with alpha channels

Revision as of 06:58, 25 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

Howto's

how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything

Tools

Tool Specific Tutorials.

SpringMapEdit

ImageMagick

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels