User:Enetheru/mapping2: Difference between revisions

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m added link for diffuse texture
m added link to lighting topic
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* [[Enetheru:Mapping:Wind|Wind]]
* [[Enetheru:Mapping:Wind|Wind]]
* [[Enetheru:Mapping:Sun|Sun]]
* [[Enetheru:Mapping:Sun|Sun]]
* [[Enetheru:Mapping:Illumination|Map Lighting]]
* [[Enetheru:Mapping:Features|Features]]
* [[Enetheru:Mapping:Features|Features]]
* [[Enetheru:Mapping:Sky_Box|Sky Box]]
* [[Enetheru:Mapping:Sky_Box|Sky Box]]

Revision as of 02:42, 24 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

Howto's

how to create a specific type of map for game types, or emotional content

  • Space
  • Cave
  • Sandy Dunes
  • Snow

Tools

SpringMapEdit

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels