User:Enetheru/mapping2: Difference between revisions

From Spring
Jump to navigationJump to search
m minor edit.
m added link for diffuse texture
Line 48: Line 48:
== [http://www.blender.org Blender] ==
== [http://www.blender.org Blender] ==
* [[Enetheru:MapCreation:Blender:Sculpting_Terrain|Sculpting Terrain]] and rendering a height map.
* [[Enetheru:MapCreation:Blender:Sculpting_Terrain|Sculpting Terrain]] and rendering a height map.
* using shaders to visualise walkable area, buildable area and exporting to texture maps
* [[Enetheru:MapCreation:Blender:Diffuse_Map|Rendering the Diffuse Map]]
* map feature placer and exporter
* map feature placer and exporter
* modeling features and exporting them
* modeling features and exporting them

Revision as of 15:29, 23 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

Howto's

how to create a specific type of map for game types, or emotional content

  • Space
  • Cave
  • Sandy Dunes
  • Snow

Tools

SpringMapEdit

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels