User:Enetheru: Difference between revisions
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* [[Enetheru:downloads|Downloads Proposal]] | * [[Enetheru:downloads|Downloads Proposal]] | ||
* [[Enetheru:mapping|Mapping Proposal]] | * [[Enetheru:mapping|Mapping Proposal]] | ||
* [[Enetheru:mapping2|Mapping Proposal2]] | |||
* [[Enetheru:mapconv|Mapconv Proposal]] | * [[Enetheru:mapconv|Mapconv Proposal]] | ||
* [[Maps:SMD|smd Reference]] - deployed. | * [[Maps:SMD|smd Reference]] - deployed. | ||
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== GIMP == | == GIMP == | ||
== | == Blender == | ||
* sculpting terrain and exporting height map | * sculpting terrain and exporting height map | ||
* using shaders to visualise walkable area, buildable area and exporting to texture maps | * using shaders to visualise walkable area, buildable area and exporting to texture maps | ||
Revision as of 08:47, 21 May 2012
Current Wiki Projects
Features need specification pages, they also need quick tutorials, demonstration files. SpringRTS needs to start releasing versions with similar documentation to blender and mypaint, with pretty documents and development examples to really show off the latest and greatest.. anyway.
Getting Started
kick start
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.
- mapinfo.lua
- *.smd
- Texture Map
- Detail Textures
- Water/Lava/Whateva
- Resources/Metal Map
- Geothermal
- Wind
- Static features
- Sky Box
- Lua Shaders
- Sun Position
- Type Map
- Mini Map
- External Geometry
- Music
- Dynamic Features
- Rain/Snow/Dust
Howto's
how to create a specific type of map for game types, or emotional content
- Space
- Cave
- Sandy Dunes
- Snow
Tools
Tutorials specific to a tool
MapConvNG
- Optimisation
GIMP
Blender
- sculpting terrain and exporting height map
- using shaders to visualise walkable area, buildable area and exporting to texture maps
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Typical frustrations
- Not enough RAM, things keep crashing
GIMP
- Dealing with alpha channels