User:Enetheru: Difference between revisions

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m re-arranged thoughts into lists.
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* [[Maps:SMD|smd Reference]] - deployed.
* [[Maps:SMD|smd Reference]] - deployed.


== Enetheru's Map Making Guide ==
* [[Enetheru:Mapping:Toolchain|Mapping Toolchain]]
** [[Enetheru:Mapping:Bare_minimum_mapinfo|Bare Minimum mapinfo.lua]]
* [[Enetheru:page_template|page template]]
* [[Enetheru:page_template|page template]]
Features need specification pages, they also need quick tutorials, demonstration files.
SpringRTS needs to start releasing versions with similar documentation to blender and mypaint, with pretty documents and development examples to really show off the latest and greatest.. anyway.
= Getting Started =
kick start
# [[Enetheru:Mapping:Toolchain|Mapping Toolchain]]
# [[Enetheru:Mapping:Bare_minimum_mapinfo|Bare Minimum mapinfo.lua]]
= Map Feature Specifications =
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.
* mapinfo.lua
* *.smd
* Texture Map
* Detail Textures
* Water/Lava/Whateva
* Resources/Metal Map
* Geothermal
* Wind
* Static features
* Sky Box
* Lua Shaders
* Sun Position
* Type Map
* Mini Map
* External Geometry
* Music
* Dynamic Features
* Rain/Snow/Dust
= Howto's =
how to create a specific type of map for game types, or emotional content
* Space
* Cave
* Sandy Dunes
* Snow
== Tools ==
Tutorials specific to a tool
== MapConvNG ==
* Optimisation
== GIMP ==
== blender ==
* sculpting terrain and exporting height map
* using shaders to visualise walkable area, buildable area and exporting to texture maps
* map feature placer and exporter
* modeling features and exporting them
* animating units and exporting them
= Typical frustrations =
* Not enough RAM, things keep crashing
== GIMP ==
* Dealing with alpha channels

Revision as of 08:45, 21 May 2012

Current Wiki Projects

Features need specification pages, they also need quick tutorials, demonstration files. SpringRTS needs to start releasing versions with similar documentation to blender and mypaint, with pretty documents and development examples to really show off the latest and greatest.. anyway.

Getting Started

kick start

  1. Mapping Toolchain
  2. Bare Minimum mapinfo.lua

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.

  • mapinfo.lua
  • *.smd
  • Texture Map
  • Detail Textures
  • Water/Lava/Whateva
  • Resources/Metal Map
  • Geothermal
  • Wind
  • Static features
  • Sky Box
  • Lua Shaders
  • Sun Position
  • Type Map
  • Mini Map
  • External Geometry
  • Music
  • Dynamic Features
  • Rain/Snow/Dust

Howto's

how to create a specific type of map for game types, or emotional content

  • Space
  • Cave
  • Sandy Dunes
  • Snow

Tools

Tutorials specific to a tool

MapConvNG

  • Optimisation

GIMP

blender

  • sculpting terrain and exporting height map
  • using shaders to visualise walkable area, buildable area and exporting to texture maps
  • map feature placer and exporter
  • modeling features and exporting them
  • animating units and exporting them

Typical frustrations

  • Not enough RAM, things keep crashing

GIMP

  • Dealing with alpha channels