Talk:Map development: Difference between revisions

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The linked pages below are scheduled for archival.
The linked pages below are scheduled for archival.


*[[Gras on maps|Gras on maps]]
*[[Maps:SMD|Spring Map Definition(smd) reference]]
*[[Maps:SMD|Spring Map Definition(smd) reference]]
*[[Maps:Compiling|Everything about Compiling your map]]
*[[Maps:Compiling|Everything about Compiling your map]]
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Features. Stones, rocks, trees, for your map can be found at: [http://springrts.com/phpbb/viewtopic.php?f=56&t=25752 http://springrts.com/phpbb/viewtopic.php?f=56&t=25752]
Features. Stones, rocks, trees, for your map can be found at: [http://springrts.com/phpbb/viewtopic.php?f=56&t=25752 http://springrts.com/phpbb/viewtopic.php?f=56&t=25752]
= Map making: SM3 (Experimental) (DEPRECATED) =
= Map making: SM3 (Experimental) (DEPRECATED) =



Latest revision as of 21:48, 19 March 2013

1) texturemap = 512*yourspringmapsize (in this example this value is: 512*4 = 2048)

2) heightmap = (texturemapsize/8)+1

3) metalmap = (texturemapsize/8)+1

4) featuremap = texturemapsize/8

Extra:

5) typemap = (texturemapsize/8)+1

outdated mapmaking

Full Guides For Map Making (Outdated)

The guides listed below are outdated and scheduled for archival.

Specific Guides (Extremely Outdated!)

The linked pages below are scheduled for archival.

Features. Stones, rocks, trees, for your map can be found at: http://springrts.com/phpbb/viewtopic.php?f=56&t=25752

Map making: SM3 (Experimental) (DEPRECATED)

SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.

NOTE: SM3 format is broken at the moment, do not use it. It only renders at all if sm3 shaders are disabled in springsettings, and even then with very low fps working now: http://springrts.com/phpbb/viewtopic.php?p=396749#p396749 but performance is untested, . Software rendering is corrupted on nvidia cards, but not on ati ( unverified )