Xta commander: Difference between revisions

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== Morphing ==
== Morphing ==


Only Morph if you have enough Metal and Energy.
Only Morph if you have the Metal and Energy to do so.


It is best to get as many Metal Extractors prior to Morph to build up Metal.
It is best to get as many Metal Extractors prior to Morph to build up Metal.
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Morphing CAN be an alternative to starting with lab but not advisable.
Morphing CAN be an alternative to starting with lab but not advisable.


Only Morph if you have enough time away from enemy as your Commander will be paralysed:
Only Morph if you have enough time away from Enemy as your Commander will be paralysed:
*Level 1 - 30 seconds
*Level 1 - 30 seconds
*Level 2 - 120 seconds
*Level 2 - 120 seconds
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*Level 4 - 120 seconds
*Level 4 - 120 seconds


If your Commander comes under attack while Morphing do not be afraid to hit "Stop" (You will get 1/2 the resources spent back).
If your Commander comes under attack while Morphing do not be afraid to hit "Stop" (You will get half the resources spent back).


If your Commander is Morphed, try look for alternatives to Comm Bomb, yours is worth more than theirs.
If your Commander is Morphed, try look for alternatives to Comm Bomb, yours is worth more than theirs.
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== Commander vs Tech 1 ==
== Commander versus Tech 1 ==


If you are alone it is best to run.
If you are alone it is best to run.
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Against rocket units make Dragons Teeth and a Light Laser Tower.
Against rocket units make Dragons Teeth and a Light Laser Tower.


Against missle units make two rows and a Light Laser Tower, repair if damaged.
Against missile units make two rows and a Light Laser Tower, repair if damaged.


Against artillery approach and try to D-Gun or try run behind a hill.
Against artillery approach and try to D-Gun or try run behind a hill.


Against Infatry/Assault Tanks/Scouts D-Gun.
Against Infantry/Assault Tanks/Scouts D-Gun.


If you have units with you, repair them.
If you have units with you, repair them.
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== Commander vs Air ==
== Commander versus Air ==


If Bombers/Gunships/Fighters attack, click Hold Fire, Stop and Cloak.
If Bombers/Gunships/Fighters attack, click Hold Fire, Stop and Cloak.


Try repair your Anti Air units around you if you can.
Try repairing your Anti Air units around you if you can.


Try get back to Anti Air and/or Jammer range.
Try get back to Anti Air and/or Jammer range.
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If your Commander is on the front line try keep it in Jammer Range.
If your Commander is on the front line try keep it in Jammer Range.


Do NOT put it directly in front of units, as the enemy will shoot at him instead of the unit.
Do NOT put it directly in front of units, as the Enemy will shoot at him instead of the unit.


Always keep it cloaked when the enemy is near.
Always keep it cloaked when the Enemy is near.


Units to D-Gun if they approach:
Units to D-Gun if they approach:
*Warrior/Pyro
*Warrior/Pyro
*Freaker/Zipper
*Freaker/Zipper
*'''Panther'''/Leveler
*'''Panther'''/Leveller
*'''Bulldog/Reaper'''
*'''Bulldog/Reaper'''
*Triton/Crock
*Triton/Crock
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*Keep inside your own Jammer Range until in enemies.
*Keep inside your own Jammer Range until in enemies.
*Make sure you do not hit any obstacles.
*Make sure you do not hit any obstacles.
*Try distract the enemy (scouts etc)
*Try to distract the Enemy (Scouts etc)
*D-Gun the biggest, hold shift and try D-Gun any others.
*D-Gun the biggest, hold shift and try D-Gun any others.
*Try not to D-Gun their Jammer, try get their Radar.
*Try not to D-Gun their Jammer, try to get their Radar if possible.
*As soon as you've done, run and get back in Jammer Range.
*As soon as you have done, run and get back in Jammer Range.
*Sacrifice your Jammer to save your Commander if you must.
*Sacrifice your Jammer to save your Commander if you must.


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== Commander vs Sea ==
== Commander versus Sea ==


If you see enemy ships near the coastline Cloak and try D-Gun.
If you see Enemy ships near the coastline Cloak and try D-Gun.


If an enemy ship fires on your Commander, run and Clock.
If an Enemy ship fires on your Commander, run and Clock.


When in the water against torpedos run and try dodge the torpedos (zig zag).
When in the water against torpedoes run and try dodge the torpedoes (zig zag).


Against Depth Charger units run when underwater.
When against Depth Charge units run when underwater.


Try reclaim or capture Scouts when underwater.
Try reclaiming or capturing Scouts when underwater.


Never send your Commander underwater without protection (unless fleeing).
Never send your Commander underwater without protection (unless fleeing).
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Do not be afraid to go underwater, good against air.
Do not be afraid to go underwater, good against air.


Hide behind wreckages, espcially Lab Wrecks, try not to crush them.
Hide behind wreckages, especially Lab Wrecks, try not to crush them.


Hide behind Structures, enemy and ally, be careful of Self Destructing Buildings.
Hide behind Structures, Enemy and ally, be careful of Self Destructing Buildings.


Hills are effective for jamming your radar, keep Cloaked.
Hills are effective for jamming your radar, keep Cloaked.
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If you aim to do this, Morphing is advised, as well as an Energy Storage.
If you aim to do this, Morphing is advised, as well as an Energy Storage.


Take Anti Air if possible.
Take Anti Air Units if possible.


Expand and get Metal Extractors until you reach enemy.
Expand and get Metal Extractors until you reach Enemy.


Make a Light Laser, place Dragons Teeth in front of it, repeat at least once.
Make a Light Laser Tower; place Dragons Teeth in front of it, repeat at least once.


Wait till enemy retreats and make Dragons Teeth diagonally in their direction.
Wait till Enemy retreats and make Dragons Teeth diagonally in their direction.


Make another Light Laser after 5th diagonal Tooth and repair.
Make another Light Laser after 5th diagonal Tooth and repair.
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Repeat as much as possible.
Repeat as much as possible.


If enemy Commander approaches run but keep Line of Sight.
If Enemy Commander approaches run but keep Line of Sight.


If enemy makes Heavy Laser Tower try get a Light Laser in range before complete.
If Enemy makes Heavy Laser Tower try get a Light Laser in range before complete.


Reclaim Towers in HLT's range if you cannot reach Heavy Laser Tower.
Reclaim Towers in HLT's range if you cannot reach Heavy Laser Tower.


Use Light Laser Towers and Force Fire at max range to shoot slightly out or range, (useful for enemy Light Laser Towers).
Use Light Laser Towers and force fire at max range to shoot slightly out or range, (useful for Enemy Light Laser Towers).






[[Category:xta]]
[[Category:xta]]

Revision as of 03:14, 1 March 2010

In XTA Commanders are the focal point.

Commanders should nearly always be on the front line.

Repairing units in lines is key to battles.

Have your Commander behind your unit lines to repair/give LoS/radar.

Morphing

Only Morph if you have the Metal and Energy to do so.

It is best to get as many Metal Extractors prior to Morph to build up Metal.

Make two Solar Collectors (dependant on map) before Morph to avoid Energy Stall.

Morphing CAN be an alternative to starting with lab but not advisable.

Only Morph if you have enough time away from Enemy as your Commander will be paralysed:

  • Level 1 - 30 seconds
  • Level 2 - 120 seconds
  • Level 3 - 30 seconds
  • Level 4 - 120 seconds

If your Commander comes under attack while Morphing do not be afraid to hit "Stop" (You will get half the resources spent back).

If your Commander is Morphed, try look for alternatives to Comm Bomb, yours is worth more than theirs.


Commander versus Tech 1

If you are alone it is best to run.

You can stand your ground, if so make Dragons Teeth.

Against rocket units make Dragons Teeth and a Light Laser Tower.

Against missile units make two rows and a Light Laser Tower, repair if damaged.

Against artillery approach and try to D-Gun or try run behind a hill.

Against Infantry/Assault Tanks/Scouts D-Gun.

If you have units with you, repair them.


Commander versus Air

If Bombers/Gunships/Fighters attack, click Hold Fire, Stop and Cloak.

Try repairing your Anti Air units around you if you can.

Try get back to Anti Air and/or Jammer range.

Against Bombers zig zag your run to dodge bombs.

Against transports, try FPS D-Gun them while walking if Tech 2, ALWAYS move when one is near. Under NO conditions do you try to directly engage air.


Commander at Tech 2

Even at Tech 2, the Commander is vital.

If your Commander is on the front line try keep it in Jammer Range.

Do NOT put it directly in front of units, as the Enemy will shoot at him instead of the unit.

Always keep it cloaked when the Enemy is near.

Units to D-Gun if they approach:

  • Warrior/Pyro
  • Freaker/Zipper
  • Panther/Leveller
  • Bulldog/Reaper
  • Triton/Crock
  • Gimp/Pelican
  • Can/Zeus
  • Sumo
  • Maverick
  • Goliath

Bold units must be approached with care, only reveal yourself once in range and safe.

When attacking ranged units:

  • Keep inside your own Jammer Range until in enemies.
  • Make sure you do not hit any obstacles.
  • Try to distract the Enemy (Scouts etc)
  • D-Gun the biggest, hold shift and try D-Gun any others.
  • Try not to D-Gun their Jammer, try to get their Radar if possible.
  • As soon as you have done, run and get back in Jammer Range.
  • Sacrifice your Jammer to save your Commander if you must.

Commander versus Sea

If you see Enemy ships near the coastline Cloak and try D-Gun.

If an Enemy ship fires on your Commander, run and Clock.

When in the water against torpedoes run and try dodge the torpedoes (zig zag).

When against Depth Charge units run when underwater.

Try reclaiming or capturing Scouts when underwater.

Never send your Commander underwater without protection (unless fleeing).


How to Escape

When close to death always Cloak, Hold Fire and run to Jammer coverage.

Make Dragons Teeth to hold off units temporarily.

Do not be afraid to go underwater, good against air.

Hide behind wreckages, especially Lab Wrecks, try not to crush them.

Hide behind Structures, Enemy and ally, be careful of Self Destructing Buildings.

Hills are effective for jamming your radar, keep Cloaked.

Decoy Commanders can be effective in aiding escape.

Try use distractions to save your Commander.


Dragons Teeth Walk

PROS ONLY

It is possible to fight an army and Commander with your Commander alone.

If you aim to do this, Morphing is advised, as well as an Energy Storage.

Take Anti Air Units if possible.

Expand and get Metal Extractors until you reach Enemy.

Make a Light Laser Tower; place Dragons Teeth in front of it, repeat at least once.

Wait till Enemy retreats and make Dragons Teeth diagonally in their direction.

Make another Light Laser after 5th diagonal Tooth and repair.

Repeat as much as possible.

If Enemy Commander approaches run but keep Line of Sight.

If Enemy makes Heavy Laser Tower try get a Light Laser in range before complete.

Reclaim Towers in HLT's range if you cannot reach Heavy Laser Tower.

Use Light Laser Towers and force fire at max range to shoot slightly out or range, (useful for Enemy Light Laser Towers).