Weapon Variables: Difference between revisions

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<TR>
<TR>
<TD>EnergyPerShot</TD>
<TD>EnergyPerShot</TD>
<TD></TD>
<TD>Energy used per shot.</TD>
<TD></TD>
<TD></TD>
</TR>
</TR>
<TR>
<TR>
<TD>FireStarter</TD>
<TD>FireStarter</TD>
<TD></TD>
<TD>How likely the weapon will set trees on fire.</TD>
<TD></TD>
<TD></TD>
</TR>
</TR>
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<TR>
<TR>
<TD>MetalPerShot</TD>
<TD>MetalPerShot</TD>
<TD></TD>
<TD>Metal used per shot.</TD>
<TD></TD>
<TD></TD>
</TR>
</TR>
<TR>
<TR>
<TD>Model</TD>
<TD>Model</TD>
<TD></TD>
<TD>The model for the projectile</TD>
<TD></TD>
<TD></TD>
</TR>
</TR>
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<TR>
<TR>
<TD>Range</TD>
<TD>Range</TD>
<TD></TD>
<TD>The range of the weapon</TD>
<TD></TD>
<TD></TD>
</TR>
</TR>
<TR>
<TR>
<TD>ReloadTime</TD>
<TD>ReloadTime</TD>
<TD></TD>
<TD>The amount of time between shots.</TD>
<TD></TD>
<TD></TD>
</TR>
</TR>
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<TR>
<TR>
<TD>SoundHit</TD>
<TD>SoundHit</TD>
<TD></TD>
<TD>The sound made whe the weapon hits.</TD>
<TD></TD>
<TD></TD>
</TR>
</TR>
<TR>
<TR>
<TD>SoundStart</TD>
<TD>SoundStart</TD>
<TD></TD>
<TD>The sound made when the weapon begins to fire.</TD>
<TD></TD>
<TD></TD>
</TR>
</TR>

Revision as of 02:19, 12 September 2006

Weapon Variable Descriptions


Variable Description Examples
Accuracy
AreaOfEffect
Balistic
BeamLaser
BeamTime*
BeamWeapon
BurnBlow
Burst
BurstRate
Color2
Color
CommandFire
Coverage
Dropped
EnergyPerShot Energy used per shot.
FireStarter How likely the weapon will set trees on fire.
Guidance
ImpulseFactor
Intensity
Interceptor
LineOfSight
MetalPerShot Metal used per shot.
Model The model for the projectile
MovingAccuracy
NoExplode
NoSelfDamage
Paralyzer
PlasmaRepulser
Range The range of the weapon
ReloadTime The amount of time between shots.
Rendertype
RepulseEnergy
RepulseForce
RepulseRange
RepulseSpeed
Selfprop
SmokeTrail
SoundHit The sound made whe the weapon hits.
SoundStart The sound made when the weapon begins to fire.
SoundTrigger
SprayAngle
StartVelocity
Stockpile
Targetable
TargetMoveError
Thickness
ToAirWeapon
Tolerance
Tracks
TrajectoryHeight
Turnrate
Turret
TwoPhase
VLaunch
WaterWeapon
WeaponAcceleration
WeaponTimer
WeaponVelocity
Wobble


If beamtime == 0 it is rounded up to one.