Weapon Variables: Difference between revisions

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Revision as of 02:01, 12 September 2006

Variable table


Variable Description Examples
Accuracy
AreaOfEffect
Balistic
BeamLaser
BeamTime*
BeamWeapon
BurnBlow
Burst
BurstRate
Color2
Color
CommandFire
Coverage
Dropped
EnergyPerShot
FireStarter
Guidance
ImpulseFactor
Intensity
Interceptor
LineOfSight
MetalPerShot
Model
MovingAccuracy
NoExplode
NoSelfDamage
Paralyzer
PlasmaRepulser
Range
ReloadTime
Rendertype
RepulseEnergy
RepulseForce
RepulseRange
RepulseSpeed
Selfprop
SmokeTrail
SoundHit
SoundStart
SoundTrigger
SprayAngle
StartVelocity
Stockpile
Targetable
TargetMoveError
Thickness
ToAirWeapon
Tolerance
Tracks
TrajectoryHeight
Turnrate
Turret
TwoPhase
VLaunch
WaterWeapon
WeaponAcceleration
WeaponTimer
WeaponVelocity
Wobble


If beamtime == 0 it is rounded up to one.