Animation-CobHitByWeaponID: Difference between revisions
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m Animation:CobHitByWeaponID moved to Animation-CobHitByWeaponID: oops |
fix category |
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| Line 6: | Line 6: | ||
Always return(100); or the weapon won't deal full damage. | Always return(100); or the weapon won't deal full damage. | ||
[[Category:Unit_development]] | |||
[[Category:Animation]] | |||
Revision as of 18:37, 13 March 2010
HitByWeaponId(z,x,weapon_id,shot_power)
The z and x angles are not returned unless the impulse of the weapon is high enough to move the unit.
The weapon_id is the "id=xxx" from the weapon information in the weapon tdf.
Always return(100); or the weapon won't deal full damage.