Units:Design: Difference between revisions

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*Idea
*Idea
Is what kick starts your unit.
It can range from a simple tweak to one existing unit to a new unit from scratch.
But dont lose much time in this, just remember at some point you have to "think" in what you want to do.
*Sketch
*Sketch
Nobody *knows* how to sketch. You must give it a try and you will improve and learn.
A sketch IS NOT a cool drawing, its just a basic guideline. It helps get things clear to start modelling.
*More sketch
*More sketch
Once you get a basic sketch that you like, try to improve it, make more sketches of this concept, get the idea more rounded.
*Model (tests can be done at this stage)
*Model (tests can be done at this stage)
Here is where you put the sketches to real use. you will appreciate the dirty lines you did earlier.
*Texture
*Texture
*Animation
*Animation

Revision as of 05:51, 11 April 2006

resume:

  • Idea

Is what kick starts your unit.

It can range from a simple tweak to one existing unit to a new unit from scratch.

But dont lose much time in this, just remember at some point you have to "think" in what you want to do.


  • Sketch

Nobody *knows* how to sketch. You must give it a try and you will improve and learn.

A sketch IS NOT a cool drawing, its just a basic guideline. It helps get things clear to start modelling.

  • More sketch

Once you get a basic sketch that you like, try to improve it, make more sketches of this concept, get the idea more rounded.

  • Model (tests can be done at this stage)

Here is where you put the sketches to real use. you will appreciate the dirty lines you did earlier.

  • Texture
  • Animation
  • Scripting
  • Setting up for hard testing

at some point goes user feedback aswell.