Units:Design: Difference between revisions
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*Idea | *Idea | ||
Is what kick starts your unit. | |||
It can range from a simple tweak to one existing unit to a new unit from scratch. | |||
But dont lose much time in this, just remember at some point you have to "think" in what you want to do. | |||
*Sketch | *Sketch | ||
Nobody *knows* how to sketch. You must give it a try and you will improve and learn. | |||
A sketch IS NOT a cool drawing, its just a basic guideline. It helps get things clear to start modelling. | |||
*More sketch | *More sketch | ||
Once you get a basic sketch that you like, try to improve it, make more sketches of this concept, get the idea more rounded. | |||
*Model (tests can be done at this stage) | *Model (tests can be done at this stage) | ||
Here is where you put the sketches to real use. you will appreciate the dirty lines you did earlier. | |||
*Texture | *Texture | ||
*Animation | *Animation | ||
Revision as of 05:51, 11 April 2006
resume:
- Idea
Is what kick starts your unit.
It can range from a simple tweak to one existing unit to a new unit from scratch.
But dont lose much time in this, just remember at some point you have to "think" in what you want to do.
- Sketch
Nobody *knows* how to sketch. You must give it a try and you will improve and learn.
A sketch IS NOT a cool drawing, its just a basic guideline. It helps get things clear to start modelling.
- More sketch
Once you get a basic sketch that you like, try to improve it, make more sketches of this concept, get the idea more rounded.
- Model (tests can be done at this stage)
Here is where you put the sketches to real use. you will appreciate the dirty lines you did earlier.
- Texture
- Animation
- Scripting
- Setting up for hard testing
at some point goes user feedback aswell.