URC Unit Guide: Difference between revisions
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==Level One: Land== | ==Level One: Land== | ||
'''Grasshopper: Light ECM Mech''' | '''Grasshopper: Light ECM Mech''' | ||
Revision as of 17:04, 19 February 2007
Level One: Land
Grasshopper: Light ECM Mech
Capable of projecting a small scanner interference field, the Grasshopper is capable of protecting a small squadron of bots against enemy radar.
Spider: Light Plasma Mech
Sporting a four legged chassis and two light plasma weapons, the Spider is a deadly tool. Weaker, armor wise, than GD tanks, the Spider is faster and more maneuverable, capable of mounting hills and other forms of difficult terrain.
Fire Ant: Flame thrower Mech
Fast, deadly, and short ranged, the Fire Ant is a quick raider that is capable of burning down enemy bases with unprecedented speed. They're armor is weak, so getting them into the fight can be a problem, but at close ranges, the Fire Ant is a deadly mech.
Cricket: Light rocket mech
Using the Spider chassis, the Cricket has switched the plasma pods for a rocket pod capable of firing arching missiles that have a high area of effect. Use these to back up the direct fire of your Spiders.
Fly Trap: SAM mech
Using the Spider chassis, the Fly Trap has switched the plasma pods for a Surface to Air missile pods. The Fly Trap is able to take down enemy helos with disturbing efficiency, though heavier helicopters can withstand its fire for longer.
Stink Bug: Light Mortar Mech
The Stink Bug is no where near as effective as the GD's artillery. The Spider frame is simply not big enough to handle the kick back from anything higher than a light mortar. That, coupled with the GD's heavier armor, makes the Stink Bug seem ineffective. But they, like all URC mechs, are cheap enough to be built en mass, and their long range support is still very useful.
Lice: Stealth Plasma Mech
The Lice is nothing more than a Spider mech with a single add on. But when that add on is the Optical Camoflague Jamming System or OCJS, its an add on that can tilt the balance of battle. Completely invisible, for all intents and purposes, a few Lice can sneak through the enemy's lines and devastate and unsuspecting base.
Tick: Scout Mech
Equipped with a very small FCS and a OJCS, the Tick is capable of building Recon Poles, very small land mines and even a small radar set. Use these to shore up your defenses, keep an eye on your enemy and generally be a nuisance.
LFC Mech: Light Field Construction
The LFC is equipped with a Field Construction Set capable of cranking out Level 2 structures and advance turrets. The LFC is also capable of building the next generation of HUB, allowing the URC to tech up to the next level of Mech.