Tutorial:MapMaking(Runecrafter): Difference between revisions
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Greetings, I'm going to try to teach you how to make maps | Greetings, I'm going to try to teach you how to make maps quickly and easily. | ||
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*'''5 Images''' | *'''5 Images''' | ||
**You will need to create 5 images | **You will need to create 5 images: Height, Metal, Featuremap,<br>Texture, Type (Type is optional). | ||
*'''[http://www.fileuniverse.com/?p=showitem&ID=1507 Mother's Mapconv]''' | *'''[http://www.fileuniverse.com/?p=showitem&ID=1507 Mother's Mapconv]''' | ||
*'''[http://www.fileuniverse.com/?p=showitem&ID=1507 Mother's Mapconv ' | *'''[http://www.fileuniverse.com/?p=showitem&ID=1507 Mother's Mapconv 'Optimized']''' | ||
**A program to | **A program to compile the 5 images into the map for Spring. | ||
*'''[http://www.7-zip.org/ 7Zip]''' | *'''[http://www.7-zip.org/ 7Zip]''' | ||
**You will need this program (alot like WinZip) to compress the map<br>into a .sd7 or .sdz after you are done | **You will need this program (alot like WinZip) to compress the map<br>into a .sd7 or .sdz after you are done compiling with Mother's Mapconv. | ||
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*'''Step 1: Size''' | *'''Step 1: Size''' | ||
**First we will need to | **First we will need to determine the size that our map will be.Think of it this way,<br> a Spring map that is 2x2 in size will use a texture image that is 1024x1024<br>where a 4x4 map uses a texture image of 2048x2048 etc..<br>To get an idea of how big a map is,<br>10x10 or less is small<br>12x12 - 16x16 Medium<br>18x18 - 24x24 Large<br>26x26 - 30x30 Gaint<br>32x32 and up OMG!<br>To my knowledge, 64x64 is the largest that Spring can take at this time.<br>For this tutorial we will make a 16x16 (Medium) Map.<br> | ||
*'''Setp 2: Height Map''' | *'''Setp 2: Height Map''' | ||
**Ok now to make our Height map.<br>First we need to | **Ok now to make our Height map.<br>First, we need to determine the size that our Height map image needs to be.<br>Since our map is 16x16 that means that our Texture image will be 8192x8192,<br>the Height map is <font color="red">1/8</font> the size of our Texture map <font color="red">+1</font> pixel on both heighth and width.<br>So with that in mind our Height map image should be 1025x1025. | ||
**The Height map is the image that | **The Height map is the image that determines the shape of the map(ie. hills, valleys, mountains etc.). It is a <font color="red">Gray Scale</font> image, that means that it only uses the colors of <font color="red">Black</font> and <font color="red">White</font>. | ||
Revision as of 05:59, 26 January 2006
Runecrafter's Map Tutorial
Greetings, I'm going to try to teach you how to make maps quickly and easily.
A list of what you will require.
- Idea
- You will need to at least have an idea of what kind of map you
wish to make.
- You will need to at least have an idea of what kind of map you
- Art App
- Some kind of 2D art program, like Photoshop, Paint Shop Pro, or The Gimp.
- 5 Images
- You will need to create 5 images: Height, Metal, Featuremap,
Texture, Type (Type is optional).
- You will need to create 5 images: Height, Metal, Featuremap,
- Mother's Mapconv
- Mother's Mapconv 'Optimized'
- A program to compile the 5 images into the map for Spring.
- 7Zip
- You will need this program (alot like WinZip) to compress the map
into a .sd7 or .sdz after you are done compiling with Mother's Mapconv.
- You will need this program (alot like WinZip) to compress the map
Ok Lets Get Started...
- Step 1: Size
- First we will need to determine the size that our map will be.Think of it this way,
a Spring map that is 2x2 in size will use a texture image that is 1024x1024
where a 4x4 map uses a texture image of 2048x2048 etc..
To get an idea of how big a map is,
10x10 or less is small
12x12 - 16x16 Medium
18x18 - 24x24 Large
26x26 - 30x30 Gaint
32x32 and up OMG!
To my knowledge, 64x64 is the largest that Spring can take at this time.
For this tutorial we will make a 16x16 (Medium) Map.
- First we will need to determine the size that our map will be.Think of it this way,
- Setp 2: Height Map
- Ok now to make our Height map.
First, we need to determine the size that our Height map image needs to be.
Since our map is 16x16 that means that our Texture image will be 8192x8192,
the Height map is 1/8 the size of our Texture map +1 pixel on both heighth and width.
So with that in mind our Height map image should be 1025x1025. - The Height map is the image that determines the shape of the map(ie. hills, valleys, mountains etc.). It is a Gray Scale image, that means that it only uses the colors of Black and White.
- Ok now to make our Height map.