Tutorial:MapMaking(Runecrafter): Difference between revisions

From Spring
Jump to navigationJump to search
No edit summary
No edit summary
Line 2: Line 2:




Greetings, I'm going to try to teach you how to make maps quick and easy.
Greetings, I'm going to try to teach you how to make maps quickly and easily.




Line 14: Line 14:


*'''5 Images'''
*'''5 Images'''
**You will need to create 5 images; Height, Metal, Featuremap,<br>Texture, Type (Type is optional).
**You will need to create 5 images: Height, Metal, Featuremap,<br>Texture, Type (Type is optional).


*'''[http://www.fileuniverse.com/?p=showitem&ID=1507 Mother's Mapconv]'''
*'''[http://www.fileuniverse.com/?p=showitem&ID=1507 Mother's Mapconv]'''
*'''[http://www.fileuniverse.com/?p=showitem&ID=1507 Mother's Mapconv 'Opitmisied']'''
*'''[http://www.fileuniverse.com/?p=showitem&ID=1507 Mother's Mapconv 'Optimized']'''
**A program  to complie the 5 images into the map for Spring.
**A program  to compile the 5 images into the map for Spring.


*'''[http://www.7-zip.org/ 7Zip]'''
*'''[http://www.7-zip.org/ 7Zip]'''
**You will need this program (alot like WinZip) to compress the map<br>into a .sd7 or .sdz after you are done compling with Mother's Mapconv.
**You will need this program (alot like WinZip) to compress the map<br>into a .sd7 or .sdz after you are done compiling with Mother's Mapconv.




Line 27: Line 27:


*'''Step 1: Size'''
*'''Step 1: Size'''
**First we will need to determin the size that our map will be.Think of it this way,<br> a Spring map that is 2x2 in size will use a texture image that is 1024x1024<br>where a 4x4 map uses a texture image of 2048x2048 etc..<br>To get an idea of how big a map is,<br>10x10 or less is small<br>12x12 - 16x16 Medium<br>18x18 - 24x24 Large<br>26x26 - 30x30 Gaint<br>32x32 and up OMG!<br>To my knoledge 64x64 it the largest that Spring can take at this time.<br>For this tutorial we will make a 16x16 (medium) Map.<br>
**First we will need to determine the size that our map will be.Think of it this way,<br> a Spring map that is 2x2 in size will use a texture image that is 1024x1024<br>where a 4x4 map uses a texture image of 2048x2048 etc..<br>To get an idea of how big a map is,<br>10x10 or less is small<br>12x12 - 16x16 Medium<br>18x18 - 24x24 Large<br>26x26 - 30x30 Gaint<br>32x32 and up OMG!<br>To my knowledge, 64x64 is the largest that Spring can take at this time.<br>For this tutorial we will make a 16x16 (Medium) Map.<br>


*'''Setp 2: Height Map'''
*'''Setp 2: Height Map'''
**Ok now to make our Height map.<br>First we need to determin the size that our Height map image needs to be.<br>Sense our map is 16x16 that meens that out Texture image will be 8192x8192,<br>the Height map is <font color="red">1/8</font> the size of our Texture map <font color="red">+1</font> pixel on both height and width.<br>So with that in mind our Height map image should be 1025x1025.
**Ok now to make our Height map.<br>First, we need to determine the size that our Height map image needs to be.<br>Since our map is 16x16 that means that our Texture image will be 8192x8192,<br>the Height map is <font color="red">1/8</font> the size of our Texture map <font color="red">+1</font> pixel on both heighth and width.<br>So with that in mind our Height map image should be 1025x1025.
**The Height map is the image that determins the shape of the map(ie. hills, vallys, mountins etc.). It is a <font color="red">Gray Scale</font> image, that meens that it only uses the colors of <font color="red">Black</font> and <font color="red">White</font>.
**The Height map is the image that determines the shape of the map(ie. hills, valleys, mountains etc.). It is a <font color="red">Gray Scale</font> image, that means that it only uses the colors of <font color="red">Black</font> and <font color="red">White</font>.

Revision as of 05:59, 26 January 2006

Runecrafter's Map Tutorial

Greetings, I'm going to try to teach you how to make maps quickly and easily.


A list of what you will require.

  • Idea
    • You will need to at least have an idea of what kind of map you
      wish to make.
  • 5 Images
    • You will need to create 5 images: Height, Metal, Featuremap,
      Texture, Type (Type is optional).
  • 7Zip
    • You will need this program (alot like WinZip) to compress the map
      into a .sd7 or .sdz after you are done compiling with Mother's Mapconv.


Ok Lets Get Started...

  • Step 1: Size
    • First we will need to determine the size that our map will be.Think of it this way,
      a Spring map that is 2x2 in size will use a texture image that is 1024x1024
      where a 4x4 map uses a texture image of 2048x2048 etc..
      To get an idea of how big a map is,
      10x10 or less is small
      12x12 - 16x16 Medium
      18x18 - 24x24 Large
      26x26 - 30x30 Gaint
      32x32 and up OMG!
      To my knowledge, 64x64 is the largest that Spring can take at this time.
      For this tutorial we will make a 16x16 (Medium) Map.
  • Setp 2: Height Map
    • Ok now to make our Height map.
      First, we need to determine the size that our Height map image needs to be.
      Since our map is 16x16 that means that our Texture image will be 8192x8192,
      the Height map is 1/8 the size of our Texture map +1 pixel on both heighth and width.
      So with that in mind our Height map image should be 1025x1025.
    • The Height map is the image that determines the shape of the map(ie. hills, valleys, mountains etc.). It is a Gray Scale image, that means that it only uses the colors of Black and White.