Strategy and Tactics: Difference between revisions

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===Common Strategies===
===Common Strategies===
'''[[Rushing]]''' - (early rush)<br><br>
'''[[Rushing]]''' - Speed Slaughter<br><br>
'''[[Porcing]]''' - (fortress building)<br><br>
'''[[Porcing]]''' - If I Hide Long Enough, I'll Be The Last Man Standing<br><br>
'''[[Map Control]]'''<br><br>
'''[[Map Control]]''' - Everywhere At Once<br><br>
'''[[Uberweapon]]''' - Nukes, plasma control centres, supermechs<br><br>
'''[[Uberweapon]]''' - Nukes, LRPCS & Superunits<br><br>
'''[[Expansion]]''' The eradication of base mentality<br><br>
'''[[Expansion]]''' - The Eradication Of Base Mentality<br><br>
'''[[Planned Delaying]]'''<br><br>
'''[[Planned Delaying]] - Just Need To Slow Them Down...'''<br><br>


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Revision as of 21:28, 2 October 2006

Strategy and tactics are best described as "concepts on how to win". Strategy is a chosen global way of action, while tactics are short-term actions to attain specific goals (i. e. takeover of a choke point, destruction of frontline defense, crippling economy etc.)

Common Strategies

Rushing - Speed Slaughter

Porcing - If I Hide Long Enough, I'll Be The Last Man Standing

Map Control - Everywhere At Once

Uberweapon - Nukes, LRPCS & Superunits

Expansion - The Eradication Of Base Mentality

Planned Delaying - Just Need To Slow Them Down...

Common Tactics

Commander bombing

Commander kidnapping

Raiding

Swarming

Nuke strike

Chokepoint

Teching

Defensive Lines

Transports and setting up supply Lines

Dedicated Spamming

Classic Pincer

Air Domination

Tips and Other

Spring guide!

Base building tips

Spring for RTS Players

Spring Replays

Mods, and their strategies/tactics

Advanced Strategy Discussion

Resources

Theory On Strategy

Aggressive Vs. Passive Strategy

How to be good at 1v1

Delaying Inevitable Defeat: Development Time


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