Strategy:Absolute Annihilation: Difference between revisions

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Unit Counter
<nowiki>Unit                           Counter
Skirmishers Planes, heavy  defenses with a fair bit of range
Skirmishers Planes, heavy  defenses with a fair bit of range
Stationary Defenses Mobile Arty/Rockos
Stationary Defenses Mobile Arty/Rockos
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Heavy Short Range Defenses Assault Units (slow but powerful)
Heavy Short Range Defenses Assault Units (slow but powerful)
Assault Units Raid the shit out of his econ to cripple production (air are good) also brawlies or l1 short range (cost effective but u need a fuckload)
Assault Units Raid the shit out of his econ to cripple production (air are good) also brawlies or l1 short range (cost effective but u need a fuckload)
</nowiki>

Revision as of 00:03, 17 November 2005

Unit Counter Skirmishers Planes, heavy defenses with a fair bit of range Stationary Defenses Mobile Arty/Rockos Arty Jammers Jammers Scouts Defense Swarming Mass Expansion Mass Expansion Mass Raiding Unit Swarming Defense Swarming (+reclaim wrecks) Commander Radar+Skirmish Level One Swarming Defense Swarming, Microed l2 (especially skirmishers) Heavy Short Range Defenses Assault Units (slow but powerful) Assault Units Raid the shit out of his econ to cripple production (air are good) also brawlies or l1 short range (cost effective but u need a fuckload)