SpringRtsTutorialAnimDef: Difference between revisions
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= | = Animation Script Examples = | ||
== Basic | == Basic Scripts == | ||
this scripts make the gameplay | this scripts make the gameplay | ||
*[[builder scripts]] AnimDef building unit oustside ingame | *[[builder scripts]] - AnimDef building unit oustside ingame | ||
*[[factory scripts]] AnimDef producing unit inside themself ingame | *[[factory scripts]] - AnimDef producing unit inside themself ingame | ||
*[[weapon scripts]] AnimDef shooting targets ingame | *[[weapon scripts]] - AnimDef shooting targets ingame | ||
*[[transport scripts]] AnimDef loading unloading units ingame | *[[transport scripts]] - AnimDef loading unloading units ingame | ||
*[[wind extractor]] AnimDef checking wind speed and direction ingame | *[[wind extractor]] - AnimDef checking wind speed and direction ingame | ||
== | == Common Scripts == | ||
this scripts are cosmetic or modifiers | this scripts are cosmetic or modifiers | ||
* | *''start stop scripts'' - AnimDef acting when mobile or static ingame | ||
*[[on off scripts]] AnimDef using the switch menu key on off ingame | *[[on off scripts]] - AnimDef using the switch menu key on off ingame | ||
*[[armored when close scripts]] AnimDef enabling damagemodifier ratio ingame | *[[armored when close scripts]] - AnimDef enabling damagemodifier ratio ingame | ||
*[[emiter scripts]] AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame | *[[emiter scripts]] - AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame | ||
* | *''victim scripts'' - AnimDef check if the unit is attacked by what and where and how much | ||
* | *''death scripts'' - unit diying with style ingame | ||
* | *''born scripts'' - unit borning with style ingame | ||
*[[health scripts]] AnimDef know own maxhealth, actual health, paralyser %, born % ingame | *[[health scripts]] - AnimDef know own maxhealth, actual health, paralyser %, born % ingame | ||
*[[dynamic scripts]] AnimDef changing UnitDef values ingame | *[[dynamic scripts]] - AnimDef changing UnitDef values ingame | ||
* | *''perpiece scripts'' - AnimDef check piece for critical hit location or dedicaced damages | ||
* | *''context scripts'' - Animdef know who is interacting with them (transport build fight) | ||
* | *''collision scripts'' - crushing or so ? | ||
== | == Complex Scripts == | ||
this scripts are the anims that make realistic renders | this scripts are the anims that make realistic renders | ||
* | *''location scripts'' - AnimDef check position on map,slopes ,direction of attack ingame | ||
* | *''animation scripts'' - AnimDef moving wheels leg arm crane accurately ingame | ||
*[[loop scripts]] AnimDef thing repetadly or forever condition or not ingame | *[[loop scripts]] - AnimDef thing repetadly or forever condition or not ingame | ||
* | *''data scripts'' - AnimDef lot of info or piece ingame | ||
Latest revision as of 19:52, 27 October 2013
Animation Script Examples
Basic Scripts
this scripts make the gameplay
- builder scripts - AnimDef building unit oustside ingame
- factory scripts - AnimDef producing unit inside themself ingame
- weapon scripts - AnimDef shooting targets ingame
- transport scripts - AnimDef loading unloading units ingame
- wind extractor - AnimDef checking wind speed and direction ingame
Common Scripts
this scripts are cosmetic or modifiers
- start stop scripts - AnimDef acting when mobile or static ingame
- on off scripts - AnimDef using the switch menu key on off ingame
- armored when close scripts - AnimDef enabling damagemodifier ratio ingame
- emiter scripts - AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame
- victim scripts - AnimDef check if the unit is attacked by what and where and how much
- death scripts - unit diying with style ingame
- born scripts - unit borning with style ingame
- health scripts - AnimDef know own maxhealth, actual health, paralyser %, born % ingame
- dynamic scripts - AnimDef changing UnitDef values ingame
- perpiece scripts - AnimDef check piece for critical hit location or dedicaced damages
- context scripts - Animdef know who is interacting with them (transport build fight)
- collision scripts - crushing or so ?
Complex Scripts
this scripts are the anims that make realistic renders
- location scripts - AnimDef check position on map,slopes ,direction of attack ingame
- animation scripts - AnimDef moving wheels leg arm crane accurately ingame
- loop scripts - AnimDef thing repetadly or forever condition or not ingame
- data scripts - AnimDef lot of info or piece ingame
What cannot be done in AnimDefs ?
- Some things are not possible in SpringRts engine :
- Factory will not move
- Factory will not own ON/OFF switch
- Transport will not build(confirm? who is exclusif ?)
- metal extractor will do nothing else(exclusif)
- changing the height of the radar and sonar and view sensors