SpringRtsTutorialAnimDef: Difference between revisions
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*[[collision scripts]] crushing or so ? | *[[collision scripts]] crushing or so ? | ||
==complexe | ==complexe scripts== | ||
this scripts are the anims that make realistic renders | this scripts are the anims that make realistic renders | ||
*[[location scripts]] AnimDef check position on map,slopes ,direction of attack ingame | *[[location scripts]] AnimDef check position on map,slopes ,direction of attack ingame | ||
*[[animation scripts]] moving wheels leg arm crane accurately ingame | *[[animation scripts]] AnimDef moving wheels leg arm crane accurately ingame | ||
*[[loop scripts]] AnimDef thing repetadly or forever condition or not ingame | |||
*[[data scripts]] AnimDef lot of info or piece ingame | |||
Revision as of 16:06, 20 March 2013
AnimDef fonction script with exemples :
Basic scripts:
this scripts make the gameplay
- builder scripts AnimDef building unit oustside ingame
- factory scripts AnimDef producing unit inside themself ingame
- weapon scripts AnimDef shooting targets ingame
- transport scripts AnimDef loading unloading units ingame
- wind extractor AnimDef checking wind speed and direction ingame
average scripts
this scripts are cosmetic or modifiers
- start stop scripts AnimDef acting when mobile or static ingame
- on off scripts AnimDef using the switch menu key on off ingame
- armored when close scripts AnimDef enabling damagemodifier ratio ingame
- emiter scripts AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame
- victim scripts AnimDef check if the unit is attacked by what and where and how much
- death scripts unit diying with style ingame
- born scripts unit borning with style ingame
- health scripts AnimDef know own maxhealth, actual health, paralyser %, born % ingame
- dynamic scripts AnimDef changing UnitDef values ingame
- perpiece scripts AnimDef check piece for critical hit location or dedicaced damages
- context scripts Animdef know who is interacting with them (transport build fight)
- collision scripts crushing or so ?
complexe scripts
this scripts are the anims that make realistic renders
- location scripts AnimDef check position on map,slopes ,direction of attack ingame
- animation scripts AnimDef moving wheels leg arm crane accurately ingame
- loop scripts AnimDef thing repetadly or forever condition or not ingame
- data scripts AnimDef lot of info or piece ingame
What cannot be done in AnimDefs ?
- Some things are not possible in SpringRts engine :
- Factory will not move
- Factory will not own ON/OFF switch
- Transport will not build(confirm? who is exclusif ?)
- metal extractor will do nothing else(exclusif)
- changing the height of the radar and sonar and view sensors