SpringRtsTutorialAnimDef: Difference between revisions

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*[[collision scripts]] crushing or so ?
*[[collision scripts]] crushing or so ?


==complexe geometrie scripts==
==complexe scripts==
this scripts are the anims that make realistic renders
this scripts are the anims that make realistic renders
*[[location scripts]] AnimDef check position on map,slopes ,direction of attack ingame
*[[location scripts]] AnimDef check position on map,slopes ,direction of attack ingame
*[[animation scripts]] moving wheels leg arm crane accurately ingame
*[[animation scripts]] AnimDef moving wheels leg arm crane accurately ingame
*[[loop scripts]] AnimDef  thing repetadly or forever condition or not ingame
*[[data scripts]] AnimDef lot of info or piece ingame





Revision as of 16:06, 20 March 2013

AnimDef fonction script with exemples :

Basic scripts:

this scripts make the gameplay

average scripts

this scripts are cosmetic or modifiers

complexe scripts

this scripts are the anims that make realistic renders


What cannot be done in AnimDefs ?

  • Some things are not possible in SpringRts engine :
  1. Factory will not move
  2. Factory will not own ON/OFF switch
  3. Transport will not build(confirm? who is exclusif ?)
  4. metal extractor will do nothing else(exclusif)
  5. changing the height of the radar and sonar and view sensors