SpringRtsTutorialAnimDef: Difference between revisions

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== AnimDef fonction script with exemples ==
<big>AnimDef fonction script with exemples :</big>
 
== Basic scripts: ==
this scripts make the gameplay
*[[builder scripts]] AnimDef building unit ingame
*[[builder scripts]] AnimDef building unit ingame
*[[factory scripts]] AnimDef producing unit inside them ingame
*[[factory scripts]] AnimDef producing unit inside them ingame
*[[weapon scripts]] AnimDef shooting targets ingame
*[[weapon scripts]] AnimDef shooting targets ingame
*[[transport scripts]] AnimDef loading unloading units ingame
== average scripts ==
this scripts are cosmetic or modifiers
*[[start stop scripts]] AnimDef acting when mobile or static ingame
*[[start stop scripts]] AnimDef acting when mobile or static ingame
*[[on off scripts]] AnimDef using the switch menu key on off ingame
*[[on off scripts]] AnimDef using the switch menu key on off ingame
*[[armored when close scripts]] AnimDef enabling damagemodifier ratio ingame
*[[armored when close scripts]] AnimDef enabling damagemodifier ratio ingame
*[[emiter scripts]] AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame
*[[emiter scripts]] AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame
*[[death scripts]] diying with style ingame
*[[health scripts]] AnimDef determine maxhealth, actual health, damage take, % build ingame
*[[dynamic scripts]] AnimDef changing UnitDef values ingame
*[[dynamic scripts]] AnimDef changing UnitDef values ingame
*[[health scripts]] AnimDef determine maxhealth, actual health, damage take, % build ingame
 
==complexe geometrie scripts==
this scripts are the anims that make realistic renders
*[[location scripts]] AnimDef check position on map,slopes ,direction of attack ingame
*[[location scripts]] AnimDef check position on map,slopes ,direction of attack ingame
*[[death scripts]] diying with style ingame
*[[animation scripts]] moving wheels leg arm crane accurately ingame
*[[animation scripts]] moving wheels leg arm crane accurately ingame
=== What cannot be done in AnimDefs ? ===
*Some things are not possible in SpringRts engine :
#Factory will not move
#Transport will not build(confirm?)
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Revision as of 21:04, 10 November 2012

AnimDef fonction script with exemples :

Basic scripts:

this scripts make the gameplay

average scripts

this scripts are cosmetic or modifiers

complexe geometrie scripts

this scripts are the anims that make realistic renders


What cannot be done in AnimDefs ?

  • Some things are not possible in SpringRts engine :
  1. Factory will not move
  2. Transport will not build(confirm?)