SSMF: Grass Shading Map: Difference between revisions
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= Grass Shading Map = | = Grass Shading Map = | ||
By default spring's grass pulls the minimap to use for coloration of the grass patches. You can override this with ''grassShadingTex''. Below is an example | |||
<table><tr><td colspan="2">Grass map</td><td>Grass map in game</td></tr> | |||
<tr><td>[[File:Grassmap_Map_example.jpeg‎|120px|alt=grassmap example |grassmap]]</td><td>This is a section of grassmap image. This image applied to the entire map which determines the color of grass.</td><td>[[File:Grassmap_Map_ingame.jpg‎|300px|alt=grassmapp applied in game|in game]]</td></tr><tr><td colspan="2">Click image for larger picture</td><td>Click image for larger picture</td></tr></table> | |||
[[Category:Map making|Map_making]] | [[Category:Map making|Map_making]] | ||
Revision as of 08:34, 9 March 2013
Grass Shading Map
By default spring's grass pulls the minimap to use for coloration of the grass patches. You can override this with grassShadingTex. Below is an example
| Grass map | Grass map in game | |
| grassmap example | This is a section of grassmap image. This image applied to the entire map which determines the color of grass. | grassmapp applied in game |
| Click image for larger picture | Click image for larger picture | |