SSMF: Detail Textures: Difference between revisions
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Created page with "= Detail Textures = Detail textures are made by adding a texture to each channel of an image. http://www.evolutionrts.info/random/examplesplattex.jpg There are a total of 4 te..." |
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There are a total of 4 texture slots available. One for R, G, B, and one for the Alpha Channel. When you have your detail textures ready, save the file as splattex.tga (Targa - 1024x1024) and place it in the maps folder alongside splatdistribution.tga | There are a total of 4 texture slots available. One for R, G, B, and one for the Alpha Channel. When you have your detail textures ready, save the file as splattex.tga (Targa - 1024x1024) and place it in the maps folder alongside splatdistribution.tga | ||
[[Category:Map making|Map_making]] | |||
Revision as of 04:53, 13 March 2012
Detail Textures
Detail textures are made by adding a texture to each channel of an image.
There are a total of 4 texture slots available. One for R, G, B, and one for the Alpha Channel. When you have your detail textures ready, save the file as splattex.tga (Targa - 1024x1024) and place it in the maps folder alongside splatdistribution.tga