Rushing: Difference between revisions
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RUSH: In some games, a rush refers to pushing out an early attack at heavy expense to the mid and late game or even crippling your economy in the hope of an uncontested victory; for example the "three-pool rush" (or even worker rush) in Starcraft, or a "Guardian rush" in Dawn of War, both of which will lose you the game if unsuccessful. In the original TA rushing was conducted by using assist-build to pump out a number of flashes to masticate an uprepared enemy base. | |||
A succesful rush has to be planned from the fist second of the game. You should have more than one unit moving to attack before the end of the first minute. If you choose slightly stronger of faster units, an attack that starts before two minutes might be successful. | A succesful rush has to be planned from the fist second of the game. You should have more than one unit moving to attack before the end of the first minute. If you choose slightly stronger of faster units, an attack that starts before two minutes might be successful. | ||
Revision as of 10:48, 9 July 2005
RUSH: In some games, a rush refers to pushing out an early attack at heavy expense to the mid and late game or even crippling your economy in the hope of an uncontested victory; for example the "three-pool rush" (or even worker rush) in Starcraft, or a "Guardian rush" in Dawn of War, both of which will lose you the game if unsuccessful. In the original TA rushing was conducted by using assist-build to pump out a number of flashes to masticate an uprepared enemy base.
A succesful rush has to be planned from the fist second of the game. You should have more than one unit moving to attack before the end of the first minute. If you choose slightly stronger of faster units, an attack that starts before two minutes might be successful.
Watch your units and watch your economy. Attack from multiple directions to divide you enemy's defensive strength. Focus on metal extractors, wind if you see it, and power. Keep solar collectors closed to starve your enemy of energy.
And when your first ends, have another on the way.
In OTA i rush a vehicle plant with 2 solars and a mex. build 3 weasels, move towards enemy base (almost always opposite you) divide wsls into 3 attacks grouping each one 1,2 or 3 whilst my comm starts expanding. I then micro the shitzors out of them weasels :) works well enough.
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