Rushing: Difference between revisions
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In OTA i rush a vehicle plant with 2 solars and a mex. build 3 weasels, move towards enemy base (almost always opposite you) divide wsls into 3 attacks grouping each one 1,2 or 3 whilst my comm starts expanding. I then micro the shitzors out of them weasels :) works well enough. | In OTA i rush a vehicle plant with 2 solars and a mex. build 3 weasels, move towards enemy base (almost always opposite you) divide wsls into 3 attacks grouping each one 1,2 or 3 whilst my comm starts expanding. I then micro the shitzors out of them weasels :) works well enough. | ||
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Revision as of 13:56, 8 July 2005
A succesful rush has to be planned from the fist second of the game. You should have more than one unit moving to attack before the end of the first minute. If you choose slightly stronger of faster units, an attack that starts before two minutes might be successful.
Watch your units and watch your economy. Attack from multiple directions to divide you enemy's defensive strength. Focus on metal extractors, wind if you see it, and power. Keep solar collectors closed to starve your enemy of energy.
And when your first ends, have another on the way.
In OTA i rush a vehicle plant with 2 solars and a mex. build 3 weasels, move towards enemy base (almost always opposite you) divide wsls into 3 attacks grouping each one 1,2 or 3 whilst my comm starts expanding. I then micro the shitzors out of them weasels :) works well enough.
Back to Strategy_and_Tactics