Requirements: Difference between revisions

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'''System Requirements''', or: "What sort of a system do I need to run Spring?"
'''System Requirements''', or: "What sort of a system do I need to run Spring?"


You need a 3D graphics card to run Spring, which will probably require at least a a GeForce4 MX and the latest driver supported. Minimum CPU requirements are a little more complex. A more powerful CPU will have the capability to support larger maps and a greater maximum unit limit. A 1 GHz CPU should be able to support an estimated 500 units. The needed memory will also vary with unit count and map size, but 512 MB should be enough. However, 1024MB you should already have, so it'll run fine.
You need a 3D graphics card to run Spring, which will probably require at least a a GeForce4 MX and the latest driver supported. Minimum CPU requirements are a little more complex. A more powerful CPU will have the capability to support larger maps and a greater maximum unit limit. A 1 GHz CPU should be able to support an estimated 500 units. The memory needed will also vary with unit count and map size, but 512 MB is enough to play medium sized games.





Revision as of 04:43, 10 October 2006

System Requirements, or: "What sort of a system do I need to run Spring?"

You need a 3D graphics card to run Spring, which will probably require at least a a GeForce4 MX and the latest driver supported. Minimum CPU requirements are a little more complex. A more powerful CPU will have the capability to support larger maps and a greater maximum unit limit. A 1 GHz CPU should be able to support an estimated 500 units. The memory needed will also vary with unit count and map size, but 512 MB is enough to play medium sized games.


CPU RAM GPU, Video Ram Resolution; Settings Result
Intel Pentium 4 2600 MHz (HT) 1024 MB Intel 82865G (built-in) Works ok, laggy on high (visible) unit count or on big maps when most of the terrain is visible.
AMD Turion MT-32 1.8 GHz 448 MB ATi Radeon Express 200M, 64 MB 1280 x 800; minimum settings Works fine, but a bit laggy on higher unit counts (750+). Lags bad after detonation of nukes or commanders (video chip sucks in rendering clouds).
Intel Pentium 4 1700 MHz 256 MB GeForce FX 5200, 128 MB 1280x1024; minimum settings Slow on water maps with the nice-shining-animated-water (works very well with the standard one). Slow when some smoke is shown too. Disregard that, no display matter. 16x16 maps work fine if <100~ units, otherwise very slow. 8x8 maps like SmallDivide work well. Running linux.
Intel Celeron 1.2 GHz 512 MB Intel 915GM (laptop/integrated) 1024x768; near minimum settings Works fine on maps 16x16 and smaller. 6 players is about the most it can handle, maybe only 4 on large maps with lots of units.