Requirements: Difference between revisions
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You need a 3D graphics card to run Spring, which will probably require at least a a GeForce4 MX and the latest driver supported. Minimum CPU requirements are a little more complex. A more powerful CPU will have the capability to support larger maps and a greater maximum unit limit. A 1 GHz CPU should be able to support an estimated 500 units. The needed memory will also vary with unit count and map size, but 512 MB should be enough. However, 1024MB you should already have, so it'll run fine. | You need a 3D graphics card to run Spring, which will probably require at least a a GeForce4 MX and the latest driver supported. Minimum CPU requirements are a little more complex. A more powerful CPU will have the capability to support larger maps and a greater maximum unit limit. A 1 GHz CPU should be able to support an estimated 500 units. The needed memory will also vary with unit count and map size, but 512 MB should be enough. However, 1024MB you should already have, so it'll run fine. | ||
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|1280 x 800; minimum settings | |1280 x 800; minimum settings | ||
|Works fine, but a bit laggy on higher unit counts (750+). Lags bad after detonation of nukes or commanders (video chip sucks in rendering clouds). | |Works fine, but a bit laggy on higher unit counts (750+). Lags bad after detonation of nukes or commanders (video chip sucks in rendering clouds). | ||
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|Intel Pentium 4 1700 MHz | |||
|256 MB | |||
|GeForce FX 5200, 128 MB | |||
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|Slow on water map with the nice-shining-animated-water (works very well with the standard one). Smoke is a bit laggy but not important. Disregard that, no display matter. 16x16 maps work fine if <100~ units, otherwise slow like hell. 8x8 maps like SmallDivide work well. Running linux. | |||
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Revision as of 17:25, 7 July 2006
Requirements, or: "What sort of a system do I need to run Spring?"
You need a 3D graphics card to run Spring, which will probably require at least a a GeForce4 MX and the latest driver supported. Minimum CPU requirements are a little more complex. A more powerful CPU will have the capability to support larger maps and a greater maximum unit limit. A 1 GHz CPU should be able to support an estimated 500 units. The needed memory will also vary with unit count and map size, but 512 MB should be enough. However, 1024MB you should already have, so it'll run fine.
| CPU | RAM | GPU, Video Ram | Resolution; Settings | Result |
|---|---|---|---|---|
| Intel Pentium 4 2600 MHz (HT) | 1024 MB | Intel 82865G (built-in) | Works ok, laggy on high (visible) unit count or on big maps when most of the terrain is visible. | |
| AMD Turion MT-32 (1,8 GHz) | 448 MB | ATi Radeon Express 200M, 64 MB | 1280 x 800; minimum settings | Works fine, but a bit laggy on higher unit counts (750+). Lags bad after detonation of nukes or commanders (video chip sucks in rendering clouds). |
| Intel Pentium 4 1700 MHz | 256 MB | GeForce FX 5200, 128 MB | Slow on water map with the nice-shining-animated-water (works very well with the standard one). Smoke is a bit laggy but not important. Disregard that, no display matter. 16x16 maps work fine if <100~ units, otherwise slow like hell. 8x8 maps like SmallDivide work well. Running linux. | |