Read Me First: Difference between revisions

From Spring
Jump to navigationJump to search
m Fixed stuff, added the new {{CurrentVersion}} Tags.
mNo edit summary
Line 13: Line 13:
# At this time AI-controlled opponents do not function very well, and most of them only work with XTA (the default Spring mod), and even then they don't work very well.  This is a high-priority feature and much effort is being put into it by several talanted community members. To check out the progess on the AI's, goto the [http://taspring.clan-sy.com/phpbb/viewforum.php?f=15 AI forum] or check out the [[AI|AI page]] in the wiki.<BR><BR>
# At this time AI-controlled opponents do not function very well, and most of them only work with XTA (the default Spring mod), and even then they don't work very well.  This is a high-priority feature and much effort is being put into it by several talanted community members. To check out the progess on the AI's, goto the [http://taspring.clan-sy.com/phpbb/viewforum.php?f=15 AI forum] or check out the [[AI|AI page]] in the wiki.<BR><BR>
# To switch between camera modes (default is usually "first-person style"), hold down Shift on your keyboard and push your middle mouse button. For more info on Camera Views, see the section on [[Using_Spring#Camera_Modes|Camera Modes]] in the [[Using_Spring|Using Spring]] Article.<BR><BR>
# To switch between camera modes (default is usually "first-person style"), hold down Shift on your keyboard and push your middle mouse button. For more info on Camera Views, see the section on [[Using_Spring#Camera_Modes|Camera Modes]] in the [[Using_Spring|Using Spring]] Article.<BR><BR>
# At this time, most data sets for Spring are in the Beta stage, almost working correctly, but not necessarily to the degree they would be in Total Annihilation.  They should all be considered works-in-progress.  Feel free to contact their authors with bug reports, as I personally know it is very much appreciated.
# At this time, most data sets for Spring are in the Beta stage, almost working correctly, but not necessarily to the degree they would be in Total Annihilation.  They should all be considered works-in-progress.  Feel free to contact their authors with bug reports, as I personally know it is very much appreciated.<BR><BR>
# Your question not answered here? Read the [[FAQ|Frequently Asked Questions]].<BR><BR>


<!-- Please add to this page with the most commonly-asked things you see.  But let's keep it under 20 questions, mmkay? -Caydr -->
<!-- Please add to this page with the most commonly-asked things you see.  But let's keep it under 20 questions, mmkay? -Caydr -->
<!-- Use the preview button next time Caydr! I went through and fixed some stuff for you that you missed on your numerous saves -[[User:Maelstrom|Maelstrom]] -->
<!-- Use the preview button next time Caydr! I went through and fixed some stuff for you that you missed on your numerous saves -[[User:Maelstrom|Maelstrom]] -->

Revision as of 14:18, 9 December 2005


The following will answer the most commonly-asked questions about Spring from newcomers, especially those confused by the differences between the way Total Annihilation handles things and the way Spring handles things.


  1. Spring and Total Annihilation are two completely different programs. Their files are not in any way interchangeable.

  2. As such, they should be installed to different directories. Spring is usually installed at C:\Program Files\Spring

  3. Make sure you have the latest version of Spring. The current version is 0.76b1 (released 2005-11-05)

  4. To play a game of Spring, you must run the TASClient program. Spring itself, at this time, cannot be run directly very well.

  5. You can start TASClient through the start menu link it creates or by running TASClient.exe in the directory you installed Spring in.

  6. To install a mod ("data set") to Spring, you must simply put its ".sd7" file into your "Spring\Mods\" directory. For instance "AASpring102.sd7" would be placed in Spring\Mods\AASpring102.sd7.

  7. Once a mod has been installed, it will automatically appear as an option when you start a game ("Battle Screen") in TASClient.

  8. The purpose of TASClient is similar to the Microsoft Zone lobby, only not as pretty. You can go there to chat, start games, download maps, and basicly anything Spring related.

  9. Private messaging is also supported through TASClient by double-clicking a person's name on the list on the right-hand side of the screen. To exit a private messaging window, right-click that person's name at the top of your screen (next to something like #main)

  10. If you're in a battle, but have 'lost' your battle screen, you can get it back by hitting the "Battle Screen" button on the top-left of the main Client window. This is also where you host games from.

  11. At this time AI-controlled opponents do not function very well, and most of them only work with XTA (the default Spring mod), and even then they don't work very well. This is a high-priority feature and much effort is being put into it by several talanted community members. To check out the progess on the AI's, goto the AI forum or check out the AI page in the wiki.

  12. To switch between camera modes (default is usually "first-person style"), hold down Shift on your keyboard and push your middle mouse button. For more info on Camera Views, see the section on Camera Modes in the Using Spring Article.

  13. At this time, most data sets for Spring are in the Beta stage, almost working correctly, but not necessarily to the degree they would be in Total Annihilation. They should all be considered works-in-progress. Feel free to contact their authors with bug reports, as I personally know it is very much appreciated.

  14. Your question not answered here? Read the Frequently Asked Questions.