Projectiles.txt: Difference between revisions
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update to currently exported projectiles.txt |
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<pre> | <pre> | ||
Class: CSimpleGroundFlash. Scriptname: CSimpleGroundFlash | Class: CSimpleGroundFlash. Scriptname: CSimpleGroundFlash | ||
sizeGrowth: float | sizeGrowth: float | ||
ttl: int | ttl: int | ||
colorMap: CColorMap* | colorMap: CColorMap* | ||
texture: GroundFXTexture* | texture: GroundFXTexture* | ||
size: float | |||
pos: float3 | pos: float3 | ||
useAirLos: bool | useAirLos: bool | ||
| Line 12: | Line 12: | ||
Class: CSeismicGroundFlash. Scriptname: CSeismicGroundFlash | Class: CSeismicGroundFlash. Scriptname: CSeismicGroundFlash | ||
size: float | |||
pos: float3 | pos: float3 | ||
useAirLos: bool | useAirLos: bool | ||
| Line 23: | Line 24: | ||
circleGrowth: float | circleGrowth: float | ||
color: uchar[3] | color: uchar[3] | ||
size: float | |||
pos: float3 | pos: float3 | ||
useAirLos: bool | useAirLos: bool | ||
| Line 29: | Line 31: | ||
Class: CGroundFlash. Scriptname: CGroundFlash | Class: CGroundFlash. Scriptname: CGroundFlash | ||
size: float | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CProjectile. Scriptname: CProjectile | |||
speed: float3 | |||
pos: float3 | pos: float3 | ||
useAirLos: bool | useAirLos: bool | ||
| Line 34: | Line 44: | ||
Class: | Class: CPieceProjectile. Scriptname: CPieceProjectile | ||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CFlareProjectile. Scriptname: CFlareProjectile | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 52: | Line 69: | ||
Class: | Class: CFireProjectile. Scriptname: CFireProjectile | ||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CTorpedoProjectile. Scriptname: CTorpedoProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CEmgProjectile. Scriptname: CEmgProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CBeamLaserProjectile. Scriptname: CBeamLaserProjectile | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 59: | Line 97: | ||
Class: | Class: CFireBallProjectile. Scriptname: CFireBallProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 66: | Line 104: | ||
Class: | Class: CLightningProjectile. Scriptname: CLightningProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 73: | Line 111: | ||
Class: | Class: CStarburstProjectile. Scriptname: CStarburstProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 85: | Line 118: | ||
Class: | Class: CFlameProjectile. Scriptname: CFlameProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 92: | Line 125: | ||
Class: | Class: CWeaponProjectile. Scriptname: CWeaponProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 117: | Line 132: | ||
Class: | Class: CMissileProjectile. Scriptname: CMissileProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 142: | Line 139: | ||
Class: | Class: CLargeBeamLaserProjectile. Scriptname: CLargeBeamLaserProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 153: | Line 146: | ||
Class: | Class: CExplosiveProjectile. Scriptname: CExplosiveProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 160: | Line 153: | ||
Class: | Class: CLaserProjectile. Scriptname: CLaserProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 167: | Line 160: | ||
Class: | Class: CBitmapMuzzleFlame. Scriptname: CBitmapMuzzleFlame | ||
sideTexture: AtlasedTexture* | |||
frontTexture: AtlasedTexture* | |||
dir: float3 | |||
colorMap: CColorMap* | |||
size: float | |||
length: float | length: float | ||
sizeGrowth: float | |||
ttl: int | |||
frontOffset: float | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 182: | Line 177: | ||
Class: CGenericParticleProjectile. Scriptname: CGenericParticleProjectile | Class: CGenericParticleProjectile. Scriptname: CGenericParticleProjectile | ||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSmokeTrailProjectile. Scriptname: CSmokeTrailProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CMuzzleFlame. Scriptname: CMuzzleFlame | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 200: | Line 209: | ||
Class: | Class: CTracerProjectile. Scriptname: CTracerProjectile | ||
length: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CDirtProjectile. Scriptname: CDirtProjectile | |||
alpha: float | |||
alphaFalloff: float | |||
size: float | |||
sizeExpansion: float | |||
slowdown: float | |||
color: float3 | |||
texture: AtlasedTexture* | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 207: | Line 231: | ||
Class: | Class: CSphereParticleSpawner. Scriptname: CSphereParticleSpawner | ||
emitVector: float3 | |||
emitMul: float3 | |||
gravity: float3 | |||
colorMap: CColorMap* | |||
texture: AtlasedTexture* | |||
airdrag: float | |||
particleLife: float | |||
particleLifeSpread: float | |||
numParticles: int | |||
particleSpeed: float | |||
particleSpeedSpread: float | |||
particleSize: float | |||
particleSizeSpread: float | |||
emitRot: float | |||
emitRotSpread: float | |||
directional: bool | |||
sizeGrowth: float | |||
sizeMod: float | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 214: | Line 256: | ||
Class: | Class: CSimpleParticleSystem. Scriptname: CSimpleParticleSystem | ||
emitVector: float3 | |||
emitMul: float3 | |||
gravity: float3 | |||
colorMap: CColorMap* | colorMap: CColorMap* | ||
texture: AtlasedTexture* | |||
airdrag: float | |||
particleLife: float | |||
particleLifeSpread: float | |||
numParticles: int | |||
particleSpeed: float | |||
particleSpeedSpread: float | |||
particleSize: float | |||
particleSizeSpread: float | |||
emitRot: float | |||
emitRotSpread: float | |||
directional: bool | |||
sizeGrowth: float | sizeGrowth: float | ||
sizeMod: float | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 230: | Line 281: | ||
Class: | Class: CExploSpikeProjectile. Scriptname: CExploSpikeProjectile | ||
length: float | |||
width: float | |||
color: | alpha: float | ||
alphaDecay: float | |||
lengthGrowth: float | |||
dir: float3 | |||
color: float3 | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 240: | Line 295: | ||
Class: | Class: CWreckProjectile. Scriptname: CWreckProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 261: | Line 316: | ||
Class: | Class: CWakeProjectile. Scriptname: CWakeProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 290: | Line 338: | ||
Class: | Class: CSpherePartSpawner. Scriptname: CSpherePartSpawner | ||
alpha: float | |||
ttl: int | |||
expansionSpeed: float | |||
color: float3 | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 297: | Line 349: | ||
Class: | Class: CSpherePartProjectile. Scriptname: CSpherePartProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 312: | Line 363: | ||
Class: | Class: CGfxProjectile. Scriptname: CGfxProjectile | ||
creationTime: int | |||
lifeTime: int | |||
color: uchar[4] | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 319: | Line 373: | ||
Class: | Class: CSmokeProjectile. Scriptname: CSmokeProjectile | ||
color: float | |||
size: float | |||
startSize: float | |||
sizeExpansion: float | |||
ageSpeed: float | |||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 326: | Line 385: | ||
Class: | Class: CBubbleProjectile. Scriptname: CBubbleProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 333: | Line 392: | ||
Class: | Class: CGeoSquareProjectile. Scriptname: CGeoSquareProjectile | ||
speed: float3 | speed: float3 | ||
pos: float3 | pos: float3 | ||
| Line 340: | Line 399: | ||
Class: | Class: CShieldPartProjectile. Scriptname: CShieldPartProjectile | ||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
</pre> | </pre> | ||
[[Category: Unit_development]] | [[Category: Unit_development]] | ||
Revision as of 14:29, 8 July 2011
Class: CSimpleGroundFlash. Scriptname: CSimpleGroundFlash sizeGrowth: float ttl: int colorMap: CColorMap* texture: GroundFXTexture* size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CSeismicGroundFlash. Scriptname: CSeismicGroundFlash size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CStandardGroundFlash. Scriptname: CStandardGroundFlash flashSize: float circleAlpha: float flashAlpha: float circleGrowth: float color: uchar[3] size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CGroundFlash. Scriptname: CGroundFlash size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CProjectile. Scriptname: CProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CPieceProjectile. Scriptname: CPieceProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFlareProjectile. Scriptname: CFlareProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CExpGenSpawner. Scriptname: CExpGenSpawner delay: int dir: float3 damage: float explosionGenerator: CExplosionGenerator* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFireProjectile. Scriptname: CFireProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CTorpedoProjectile. Scriptname: CTorpedoProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CEmgProjectile. Scriptname: CEmgProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CBeamLaserProjectile. Scriptname: CBeamLaserProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFireBallProjectile. Scriptname: CFireBallProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CLightningProjectile. Scriptname: CLightningProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CStarburstProjectile. Scriptname: CStarburstProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFlameProjectile. Scriptname: CFlameProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CWeaponProjectile. Scriptname: CWeaponProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CMissileProjectile. Scriptname: CMissileProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CLargeBeamLaserProjectile. Scriptname: CLargeBeamLaserProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CExplosiveProjectile. Scriptname: CExplosiveProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CLaserProjectile. Scriptname: CLaserProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CBitmapMuzzleFlame. Scriptname: CBitmapMuzzleFlame sideTexture: AtlasedTexture* frontTexture: AtlasedTexture* dir: float3 colorMap: CColorMap* size: float length: float sizeGrowth: float ttl: int frontOffset: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGenericParticleProjectile. Scriptname: CGenericParticleProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSmokeTrailProjectile. Scriptname: CSmokeTrailProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CMuzzleFlame. Scriptname: CMuzzleFlame speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGeoThermSmokeProjectile. Scriptname: CGeoThermSmokeProjectile color: float size: float startSize: float sizeExpansion: float ageSpeed: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CTracerProjectile. Scriptname: CTracerProjectile length: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CDirtProjectile. Scriptname: CDirtProjectile alpha: float alphaFalloff: float size: float sizeExpansion: float slowdown: float color: float3 texture: AtlasedTexture* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSphereParticleSpawner. Scriptname: CSphereParticleSpawner emitVector: float3 emitMul: float3 gravity: float3 colorMap: CColorMap* texture: AtlasedTexture* airdrag: float particleLife: float particleLifeSpread: float numParticles: int particleSpeed: float particleSpeedSpread: float particleSize: float particleSizeSpread: float emitRot: float emitRotSpread: float directional: bool sizeGrowth: float sizeMod: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSimpleParticleSystem. Scriptname: CSimpleParticleSystem emitVector: float3 emitMul: float3 gravity: float3 colorMap: CColorMap* texture: AtlasedTexture* airdrag: float particleLife: float particleLifeSpread: float numParticles: int particleSpeed: float particleSpeedSpread: float particleSize: float particleSizeSpread: float emitRot: float emitRotSpread: float directional: bool sizeGrowth: float sizeMod: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CExploSpikeProjectile. Scriptname: CExploSpikeProjectile length: float width: float alpha: float alphaDecay: float lengthGrowth: float dir: float3 color: float3 speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CWreckProjectile. Scriptname: CWreckProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSmokeProjectile2. Scriptname: CSmokeProjectile2 color: float ageSpeed: float size: float startSize: float sizeExpansion: float wantedPos: float3 glowFalloff: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CWakeProjectile. Scriptname: CWakeProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CHeatCloudProjectile. Scriptname: CHeatCloudProjectile heat: float maxheat: float heatFalloff: float size: float sizeGrowth: float sizemod: float sizemodmod: float texture: AtlasedTexture* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSpherePartSpawner. Scriptname: CSpherePartSpawner alpha: float ttl: int expansionSpeed: float color: float3 speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSpherePartProjectile. Scriptname: CSpherePartProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CRepulseGfx. Scriptname: CRepulseGfx speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGfxProjectile. Scriptname: CGfxProjectile creationTime: int lifeTime: int color: uchar[4] speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSmokeProjectile. Scriptname: CSmokeProjectile color: float size: float startSize: float sizeExpansion: float ageSpeed: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CBubbleProjectile. Scriptname: CBubbleProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGeoSquareProjectile. Scriptname: CGeoSquareProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CShieldPartProjectile. Scriptname: CShieldPartProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool