Projectiles.txt: Difference between revisions
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Class: CSimpleGroundFlash. Scriptname: CSimpleGroundFlash | |||
size: float | |||
sizeGrowth: float | |||
ttl: int | |||
colorMap: CColorMap* | |||
texture: GroundFXTexture* | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSeismicGroundFlash. Scriptname: CSeismicGroundFlash | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CStandardGroundFlash. Scriptname: CStandardGroundFlash | |||
Class: CSmokeProjectile. Scriptname: | flashSize: float | ||
circleAlpha: float | |||
flashAlpha: float | |||
circleGrowth: float | |||
color: uchar[3] | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CGroundFlash. Scriptname: CGroundFlash | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CFireProjectile. Scriptname: CFireProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CExpGenSpawner. Scriptname: CExpGenSpawner | |||
delay: int | |||
dir: float3 | |||
damage: float | |||
explosionGenerator: CExplosionGenerator* | |||
speed: float3 | |||
Class: | pos: float3 | ||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CPieceProjectile. Scriptname: CPieceProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CProjectile. Scriptname: CProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CFlareProjectile. Scriptname: CFlareProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSmokeProjectile. Scriptname: CSmokeProjectile | |||
color: float | |||
size: float | |||
startSize: float | |||
sizeExpansion: float | |||
ageSpeed: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CShieldPartProjectile. Scriptname: CShieldPartProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSphereParticleSpawner. Scriptname: CSphereParticleSpawner | |||
emitVector: float3 | |||
emitMul: float3 | |||
gravity: float3 | |||
colorMap: CColorMap* | |||
texture: AtlasedTexture* | |||
airdrag: float | |||
particleLife: float | |||
particleLifeSpread: float | |||
numParticles: int | |||
particleSpeed: float | |||
particleSpeedSpread: float | |||
particleSize: float | |||
particleSizeSpread: float | |||
emitRot: float | |||
emitRotSpread: float | |||
directional: bool | |||
sizeGrowth: float | |||
sizeMod: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSimpleParticleSystem. Scriptname: CSimpleParticleSystem | |||
emitVector: float3 | |||
emitMul: float3 | |||
gravity: float3 | |||
colorMap: CColorMap* | |||
texture: AtlasedTexture* | |||
airdrag: float | |||
particleLife: float | |||
particleLifeSpread: float | |||
numParticles: int | |||
particleSpeed: float | |||
particleSpeedSpread: float | |||
particleSize: float | |||
particleSizeSpread: float | |||
emitRot: float | |||
emitRotSpread: float | |||
directional: bool | |||
sizeGrowth: float | |||
sizeMod: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSpherePartSpawner. Scriptname: CSpherePartSpawner | |||
alpha: float | |||
ttl: int | |||
expansionSpeed: float | |||
color: float3 | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSpherePartProjectile. Scriptname: CSpherePartProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSmokeTrailProjectile. Scriptname: CSmokeTrailProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CExploSpikeProjectile. Scriptname: CExploSpikeProjectile | |||
length: float | |||
width: float | |||
alpha: float | |||
alphaDecay: float | |||
lengthGrowth: float | |||
dir: float3 | |||
color: float3 | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CGenericParticleProjectile. Scriptname: CGenericParticleProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CGeoThermSmokeProjectile. Scriptname: CGeoThermSmokeProjectile | |||
color: float | |||
size: float | |||
startSize: float | |||
sizeExpansion: float | |||
ageSpeed: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CWakeProjectile. Scriptname: CWakeProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CWreckProjectile. Scriptname: CWreckProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CBitmapMuzzleFlame. Scriptname: CBitmapMuzzleFlame | |||
sideTexture: AtlasedTexture* | |||
frontTexture: AtlasedTexture* | |||
dir: float3 | |||
colorMap: CColorMap* | |||
size: float | |||
length: float | |||
sizeGrowth: float | |||
ttl: int | |||
frontOffset: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CGfxProjectile. Scriptname: CGfxProjectile | |||
creationTime: int | |||
lifeTime: int | |||
color: uchar[4] | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CGeoSquareProjectile. Scriptname: CGeoSquareProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSmokeProjectile2. Scriptname: CSmokeProjectile2 | |||
color: float | |||
ageSpeed: float | |||
size: float | |||
startSize: float | |||
sizeExpansion: float | |||
wantedPos: float3 | |||
glowFalloff: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CDirtProjectile. Scriptname: CDirtProjectile | |||
alpha: float | |||
alphaFalloff: float | |||
size: float | |||
sizeExpansion: float | |||
slowdown: float | |||
color: float3 | |||
texture: AtlasedTexture* | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CHeatCloudProjectile. Scriptname: CHeatCloudProjectile | |||
heat: float | |||
maxheat: float | |||
heatFalloff: float | |||
size: float | |||
sizeGrowth: float | |||
sizemod: float | |||
sizemodmod: float | |||
texture: AtlasedTexture* | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CMuzzleFlame. Scriptname: CMuzzleFlame | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CTracerProjectile. Scriptname: CTracerProjectile | |||
length: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CRepulseGfx. Scriptname: CRepulseGfx | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CBubbleProjectile. Scriptname: CBubbleProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CFireBallProjectile. Scriptname: CFireBallProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CMissileProjectile. Scriptname: CMissileProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CBeamLaserProjectile. Scriptname: CBeamLaserProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CEmgProjectile. Scriptname: CEmgProjectile | |||
Revision as of 05:32, 13 January 2008
Class: CSimpleGroundFlash. Scriptname: CSimpleGroundFlash size: float sizeGrowth: float ttl: int colorMap: CColorMap* texture: GroundFXTexture* pos: float3 useAirLos: bool alwaysVisible: bool
Class: CSeismicGroundFlash. Scriptname: CSeismicGroundFlash
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CStandardGroundFlash. Scriptname: CStandardGroundFlash
flashSize: float
circleAlpha: float
flashAlpha: float
circleGrowth: float
color: uchar[3]
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CGroundFlash. Scriptname: CGroundFlash
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CFireProjectile. Scriptname: CFireProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CExpGenSpawner. Scriptname: CExpGenSpawner
delay: int
dir: float3
damage: float
explosionGenerator: CExplosionGenerator*
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CPieceProjectile. Scriptname: CPieceProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CProjectile. Scriptname: CProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CFlareProjectile. Scriptname: CFlareProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSmokeProjectile. Scriptname: CSmokeProjectile
color: float
size: float
startSize: float
sizeExpansion: float
ageSpeed: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CShieldPartProjectile. Scriptname: CShieldPartProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSphereParticleSpawner. Scriptname: CSphereParticleSpawner
emitVector: float3
emitMul: float3
gravity: float3
colorMap: CColorMap*
texture: AtlasedTexture*
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
emitRot: float
emitRotSpread: float
directional: bool
sizeGrowth: float
sizeMod: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSimpleParticleSystem. Scriptname: CSimpleParticleSystem
emitVector: float3
emitMul: float3
gravity: float3
colorMap: CColorMap*
texture: AtlasedTexture*
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
emitRot: float
emitRotSpread: float
directional: bool
sizeGrowth: float
sizeMod: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSpherePartSpawner. Scriptname: CSpherePartSpawner
alpha: float
ttl: int
expansionSpeed: float
color: float3
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSpherePartProjectile. Scriptname: CSpherePartProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSmokeTrailProjectile. Scriptname: CSmokeTrailProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CExploSpikeProjectile. Scriptname: CExploSpikeProjectile
length: float
width: float
alpha: float
alphaDecay: float
lengthGrowth: float
dir: float3
color: float3
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CGenericParticleProjectile. Scriptname: CGenericParticleProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CGeoThermSmokeProjectile. Scriptname: CGeoThermSmokeProjectile
color: float
size: float
startSize: float
sizeExpansion: float
ageSpeed: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CWakeProjectile. Scriptname: CWakeProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CWreckProjectile. Scriptname: CWreckProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CBitmapMuzzleFlame. Scriptname: CBitmapMuzzleFlame
sideTexture: AtlasedTexture*
frontTexture: AtlasedTexture*
dir: float3
colorMap: CColorMap*
size: float
length: float
sizeGrowth: float
ttl: int
frontOffset: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CGfxProjectile. Scriptname: CGfxProjectile
creationTime: int
lifeTime: int
color: uchar[4]
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CGeoSquareProjectile. Scriptname: CGeoSquareProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSmokeProjectile2. Scriptname: CSmokeProjectile2
color: float
ageSpeed: float
size: float
startSize: float
sizeExpansion: float
wantedPos: float3
glowFalloff: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CDirtProjectile. Scriptname: CDirtProjectile
alpha: float
alphaFalloff: float
size: float
sizeExpansion: float
slowdown: float
color: float3
texture: AtlasedTexture*
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CHeatCloudProjectile. Scriptname: CHeatCloudProjectile
heat: float
maxheat: float
heatFalloff: float
size: float
sizeGrowth: float
sizemod: float
sizemodmod: float
texture: AtlasedTexture*
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CMuzzleFlame. Scriptname: CMuzzleFlame
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CTracerProjectile. Scriptname: CTracerProjectile
length: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CRepulseGfx. Scriptname: CRepulseGfx
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CBubbleProjectile. Scriptname: CBubbleProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CFireBallProjectile. Scriptname: CFireBallProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CMissileProjectile. Scriptname: CMissileProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CBeamLaserProjectile. Scriptname: CBeamLaserProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CEmgProjectile. Scriptname: CEmgProjectile