PieceTrailCEGTag: Difference between revisions

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From Kloot:
From Kloot:


In case you missed the changelog entry, this can now be
In case you missed the changelog entry, this can now be done using the new unit FBI tags pieceTrailCEGTag and pieceTrailCEGRange (where Tag is a string and Range is
done using the new unit FBI tags pieceTrailCEGTag and
an integer). If Tag is given, each piece of an exploding unit randomly loads one of <pieceTrailCEGRange> CEG's whose tag starts with the prefix <pieceTrailCEGTag> and
pieceTrailCEGRange (where Tag is a string and Range is
ends with a number in the range [0, pieceTrailCEGRange - 1]:<br/>
an integer). If Tag is given, each piece of an exploding
unit randomly loads one of <pieceTrailCEGRange> CEG's
whose tag starts with the prefix <pieceTrailCEGTag> and
ends with a number in the range [0, pieceTrailCEGRange - 1]:


Code:
Code:<br/>
<code>
<code>
// CEG definitions
// CEG definitions<br/>
[Fire0]
[Fire0]<br/>
...
...<br/>
[Fire1]
[Fire1]<br/>
...
...<br/>
[Fire2]
[Fire2]<br/>
...
...<br/>
[Fire3]
[Fire3]<br/>
...
...<br/>


</code>
</code>
 
<br/>
Code:
Code:<br/>
<code>
<code><br/>
// unit FBI
// unit FBI<br/>
pieceTrailCEGTag = "Fire";
pieceTrailCEGTag = "Fire";<br/>
pieceTrailCEGRange = 4;
pieceTrailCEGRange = 4;<br/>
</code>
</code><br/>


If range is 1 (default) then you only need Fire0 defined,
If range is 1 (default) then you only need Fire0 defined,
otherwise all possible <pieceTrailCEGRange> tags are
otherwise all possible <pieceTrailCEGRange> tags are
expected to be valid.
expected to be valid.

Revision as of 19:57, 16 April 2009

From Kloot:

In case you missed the changelog entry, this can now be done using the new unit FBI tags pieceTrailCEGTag and pieceTrailCEGRange (where Tag is a string and Range is an integer). If Tag is given, each piece of an exploding unit randomly loads one of <pieceTrailCEGRange> CEG's whose tag starts with the prefix <pieceTrailCEGTag> and ends with a number in the range [0, pieceTrailCEGRange - 1]:

Code:
// CEG definitions
[Fire0]
...
[Fire1]
...
[Fire2]
...
[Fire3]
...


Code:

// unit FBI
pieceTrailCEGTag = "Fire";
pieceTrailCEGRange = 4;

If range is 1 (default) then you only need Fire0 defined, otherwise all possible <pieceTrailCEGRange> tags are expected to be valid.