PieceTrailCEGTag: Difference between revisions

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New page: From Kloot: In case you missed the changelog entry, this can now be done using the new unit FBI tags pieceTrailCEGTag and pieceTrailCEGRange (where Tag is a string and Range is an integer...
 
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// CEG definitions
// CEG definitions
[Fire0]
[Fire0]
  ...
...
[Fire1]
[Fire1]
  ...
...
[Fire2]
[Fire2]
  ...
...
[Fire3]
[Fire3]
  ...
...


</code>
</code>

Revision as of 19:54, 16 April 2009

From Kloot:

In case you missed the changelog entry, this can now be done using the new unit FBI tags pieceTrailCEGTag and pieceTrailCEGRange (where Tag is a string and Range is an integer). If Tag is given, each piece of an exploding unit randomly loads one of <pieceTrailCEGRange> CEG's whose tag starts with the prefix <pieceTrailCEGTag> and ends with a number in the range [0, pieceTrailCEGRange - 1]:

Code: // CEG definitions [Fire0] ... [Fire1] ... [Fire2] ... [Fire3] ...

Code: // unit FBI pieceTrailCEGTag = "Fire"; pieceTrailCEGRange = 4;

If range is 1 (default) then you only need Fire0 defined, otherwise all possible <pieceTrailCEGRange> tags are expected to be valid.