New to xta: Difference between revisions
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*Core get a plasma shot at level 4 | *Core get a plasma shot at level 4 | ||
*Arm get three raven rockets at level 4 | *Arm get three raven rockets at level 4 | ||
The commanders have shorter range than BA commanders in general. | The commanders have shorter range than BA commanders in general. | ||
It costs 200 Energy to cloack a stationary Commander, and 1000 a moving one. | It costs 200 Energy to cloack a stationary Commander, and 1000 a moving one. | ||
Revision as of 01:49, 2 March 2009
From BA to XTA
Light Laser Tower
Light laser towers (LLTs) have a much different role in XTA They cost 350+ metal and should NOT be spammed unless in specific circumstances. It is widely thought that two well spread LLTs will kill a Commander.
Commander
Unlike BA, there are differences between Core and Arm Commanders:
- Arm is faster, while Core has longer range D gun (260 as oppose to 240)
At morphing, they are also different:
- Core get a close range laser at level 2
- Arm get a paralyser at level 2
- Core get a plasma shot at level 4
- Arm get three raven rockets at level 4
The commanders have shorter range than BA commanders in general.
It costs 200 Energy to cloack a stationary Commander, and 1000 a moving one.
The D-Gun also has a wider impact.
Commanders do NOT leave a wreckage.
Morphing
Commanders can be morphed in XTA (toggeled on/off in host options). Commanders can be morphed 4 times. First level gives:
- +3 metal, +75 E nergy (starts at +2 and +50
- 2,000 metal + Energy storage (starts at 1,000)
- Build speed increases by 25, gets full Tech 1 radar as well as increased LoS
- Range increases by 20 and more powerful primary laser
- Level 2 requires 0.25 experience and gives improvement on level 1.
- Level 3 requires 0.10 experience (will go to 0.09 if excess after level 2)
- Level 3 gives improvement on level 2 as well as self repair option
- Level 4 requires 0.25 experience and gives improvement on level 3