Monthly Topic Rotation: Difference between revisions

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*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2856 Soundtracks.]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786&highlight=music Original TA music]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2786
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2640&highlight=music TA Style music]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2363&highlight=music Music Player code]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2348&highlight=music Is original music needed?]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=80030#80030 Music support?]
 
As a subnote, many of Spring's pre beta members have been working on code to get the music working, while yet others have spent time studying other games and their setups. Current thinking is of a THE SIMS style, where you can specify your own music.
 
===Raise/Lower Terrain===
People suggesting or requesting some kind of better control over deformable terrain or some kind of terraforming unit.  Often associated with people posting pictures of cool effects they have achieved through the use of the current "blow a big hole and then restore to the desired surface" method.
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2838 Raise/Lower Terrain?]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6346 Terraforming]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=121091 Building Holes]
 
===Camera Angles===
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2821 The #2 item on my wishlist]
 
Also, there's the problem of the world stopping at a rather steep drop.
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2789 What is good, and what is bad]
 
===The New GUI===
Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2801 New GUI questions]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1994 New GUI testing]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35418 Wheres the new gui?]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1643 re: about the newGUI]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4110 New "Interface"]
 
===Multiple transport load sharing via cable hooks===
Seriously WTF, this isn't even a good idea, why does this keep coming up?
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]
 
===Mobile factories===
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 "Build pads" for units]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35072#35072 air based factories for FF]
 
===Day and Night===
 
Wouldn't it be pretty to see a tank's headlights in the dark? Even prettier would be to have a dynamic sun to go with it. =) Watch the mountain's shadows lengthen...
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=5514#5514 Reviving the request list]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1598 Day and Night]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=552 how about night and day]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2872 Gameplay idea: Night]
 
 
===FPS mode hud/movement changes===
Lots of people don't think the FPS mode implimentation is being all that it can be.  They love to make forum topics about it.
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2917 Regarding the FPS "gimmick"]
 
===Game lobby moderators===
A well known issue. People always seem to request it...
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2770 Client moderators]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3065 We need moderators]
 
===Gaia Player===
 
Subject specific threads:
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1410 first one?]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3189 Almost directly related]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1204 This is the last one]
 
But this request appears in random threads every now and then.
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3154&start=20 is gaia in cvs? Alantai says so.]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2791], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2627], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2293&start=20], [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1395].
 
===Improved feature reactivity===
 
Bridges that you can acctually walk on, better hit detection, there are lots of improvements that could be made to the way spring units, models, and features react to eachother in the most basic sense.  Often they are mentioned in the same topic. 
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=48196#48196 3D Collission Mesh?]
 
===Spherical/Looping/Endless maps===
 
A number of options are available for making the map "go on forever"... and apparently the '''new''' new map format includes support for extanding the map behond the playable area of the map (no more ugly edges).
 
Usually what is being suggested if for maps to just loop, refered to a sphere but more like a "double cylinder" or "Torus"... some people basically think we could just "warp" units to the other side of the map, but issues have been brought up with ranged weapons, line of sight and figuring out where shots are coming from. If you go WAY WAY back you can even see this idea included in an idea for an MMORTS based on the spring engine.
 
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=64751#64751 Monster Truck Madness 2? Looping Maps.]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4065 Even MORE 3D]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3275 Spherical Maps]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=473 stop talking about this!!!]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=655 Does anyone Want This?]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=870&highlight=mmorts Multiple Maps Linked together... would also require being able to join a battle already in progress]
 
 
===What is that map with the trees... (and others)===
 
Ok, so its a map, but me, and others I'm sure are fed up of repeting ourselves... The map with trees is NOT availble for download. Its part of aGorms imagination. Unfortunatly the engin currentlyt can't handel the trees very well so its not released... You will see the screen alot because... well people think its a realy good screen.
 
See the said screen:
[http://taspring.clan-sy.com/screenshots/screen87.jpg The Tree Map]
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=99835#99835 Spring on Wikipedia]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5707&highlight=whats+map  What's this wiki map]
 
===Rewinding Replays===
 
Many people want stuff such as a .jumpto (time) command, or the ability to rewind during a replay. The nature of replays and the spring simulation implies that rewinding can never happen, so discussing this is really pointless.
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6009 Rewinding for Replays?]
 
===Random Map Generator===
People want maps randomly generated so no one has an advantage starting out.  One potential problem is the randomly generated maps might be unbalanced or suck in other ways.  Also there are the issues of distributing the randomly generated map and the time it takes to generate it.
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6950&highlight=random+map Random Map Generator]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=117414&highlight=random+map#117414 Unexplored Random Maps]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=76766&highlight=random+map#76766 SJ's Random Map]
 
[[Category:Content]]

Revision as of 02:41, 19 April 2007

"Monthy Topic Rotation" is a term coined by Gnome referring to the fact that people keep coming into the forums and posting messages on the same subject. It seems that as Spring becomes more popular, more new people keep coming up with the same ideas and questions... think of this as the "Is your idea original?" FAQ as opposed to the "real" FAQ.

Now in some situations it's okay to repost on the same topic, if it has been only mentioned before in other people's topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn't excuse you from the list. One way or the other, the community might make fun of you for rehashing old topics, expecially when they aren't forgotten so much as people are bored of talking about them.

This has now turned into a sort of game. You can see the current scores here: http://maelstrom.niiil.com/?l=mtr (Note from a visitor: link seems to be down)

The Topics

List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:

Custom Resources

Requests or Suggestions that involve anything from different names for the resources we have, better control over the handling of resources, resources like those in other games etc. The best generalized suggestion is for a more dynamic, mod controlled resource and unit limit. Often coupled with suggestions for hacking or script based work arounds for the lack of the requested feature.

OTA Style Music

Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game. Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.