Monthly Topic Rotation: Difference between revisions

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Krudat (talk | contribs)
Krudat (talk | contribs)
Some more not quite monthly topics.
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==Camera Angles==
==Camera Angles==
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.
suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2821 The #2 item on my wishlist]


Also, there's the problem of the world stopping at a rather steep drop.
Also, there's the problem of the world stopping at a rather steep drop.
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*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2621 Transports]


=="Welding" units==
==Mobile factories==
This *is* a good idea, but no-one's quite gotten around to it...


*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2017 Rise and walk, or how my factorie grew legs (and wings too).]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 "Build pads" for units]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2809#38534 "Build pads" for units]
*(There's a third post, but I can't remember where it is.)
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=35072#35072 air based factories for FF]
 
==Rotatable buildings==
 
Partly, Spring's pathfinding and collision assumes buildings align themselves with the map; no-one's made any detailed claims about how much code this would affect, other than 'lots'.
 
Even if you stick with 90 degree rotations, there's still figuring out the controls for rotating a building.
 
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2820 The #1 item on my wishlist]

Revision as of 01:41, 15 November 2005

This Term, coined by Gnome, refers to the fact that people keep coming into the forums and posting messages on the same subject. It seems that as Spring becomes more popular, more n00bz keep coming up with the same ideas and questions... think of this as the "shut up because you are stupid FAQ" as apposed to the real FAQ.

Now in some situations it's okay to repost on the same topic, if it has been only mentioned before in other people's topics or if you make reference to the fact that it is a known issue you are addressing with new ideas... but that doesn't excuse you from the list :P

The Topics

Alphabetical List of Generic Topics with brief discussion and list of topics posted on these subjects for quick reference:

OTA Style Music

Requests or Suggestions that the engine include music playback, especially music that changes depending on what kind of action is happening in game. Associated with requests for a sound track of any kind or asking for a link to get the orriginal TA Soundtrack in MP3 format.

Raise/Lower Terrain

People suggesting or requesting some kind of better control over deformable terrain or some king of terraforming unit. Often associated with people posting pictures of cool effects they have achieved through the use of the current "blow a big hole and then restore to the desired surface" method.

Camera Angles

suggesting changes to current camera angles, popularly related to the inability of the rotatable and FPS cams to go outside the map boundries, making it difficult to see units close to the edges of the map.

Also, there's the problem of the world stopping at a rather steep drop.

The New GUI

Anything related to how bad the current GUI is, suggestions for features that already exists but users do not know about because they are barely documented, or simply threads asking for or about the new GUI.

Multiple transport load sharing via cable hooks

Seriously WTF, this isn't even a good idea, why does this keep coming up?

Mobile factories

Rotatable buildings

Partly, Spring's pathfinding and collision assumes buildings align themselves with the map; no-one's made any detailed claims about how much code this would affect, other than 'lots'.

Even if you stick with 90 degree rotations, there's still figuring out the controls for rotating a building.