Mission development Guide: Difference between revisions
| Line 37: | Line 37: | ||
-- Create a bunch of units for this simple mission | -- Create a bunch of units for this simple mission | ||
function | function Blank:Setup() | ||
units.Load("arm_solar_collector", float3(472.0, 45.2, 280.0), 0, false) | units.Load("arm_solar_collector", float3(472.0, 45.2, 280.0), 0, false) | ||
| Line 52: | Line 52: | ||
units.Load("arm_vehicle_plant", float3(528.0, 74.0, 3664.0), 1, false) | units.Load("arm_vehicle_plant", float3(528.0, 74.0, 3664.0), 1, false) | ||
Now to test it | |||
Push Ctrl+H and find Blank, then replace it with the name you want for your mission. | |||
If it opens and all the units spawn, then you are ready to start making your mission. | |||
===Scripting your mission=== | |||
Revision as of 01:59, 31 May 2007
Getting started
First download this template
Then open it up in notepad and save it as a txt file
Load up spring from spring.exe in your spring folder. Now choose mission builder from the list.
Push enter and type: .cheat
.nocost
These will allow you to build your mission a lot faster
Now build up a friendly base with all the units you want, and an enemy base with all the units you want for them.
Then select all of the players units and base, then push enter and type: .savesel 0
Now do the save thing foe the enemy, but type: .savesel 1
Lastly push enter and type: .savefeatures
Once you save the units, quit Now open up the file infolog thats in spring folder.
It'll have the code for loading the units in there. Don't open up spring again before you copy it out or you'll lose everything.
You should see lines like this
units.Load("CORAK", float3(15400, 85, 2450), 0, false) units.Load("CORAK", float3(12650, 40, 2054), 0, false) units.Load("CORAK", float3(13444, 60, 2045, 0, false)
Now cut out the unit loading code paste it into the Template:Setup() function
It should look like this:
-- Create a bunch of units for this simple mission function Blank:Setup()
units.Load("arm_solar_collector", float3(472.0, 45.2, 280.0), 0, false)
units.Load("arm_metal_extractor", float3(328.0, 40.7, 360.0), 0, false)
units.Load("arm_commander", float3(469.7, 42.5, 441.7), 0, false)
units.Load("arm_wind_generator", float3(288.0, 40.1, 2768.0), 1, false)
units.Load("arm_light_laser_tower", float3(1920.0, 44.4, 2176.0), 1, false)
units.Load("arm_light_laser_tower", float3(1776.0, 43.9, 2208.0), 1, false)
units.Load("arm_vehicle_plant", float3(528.0, 74.0, 3664.0), 1, false)
Now to test it
Push Ctrl+H and find Blank, then replace it with the name you want for your mission.
If it opens and all the units spawn, then you are ready to start making your mission.