Messages.lua: Difference between revisions

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<code> -> <pre>
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The shortest example I found was in the Airraid game:
The shortest example I found was in the Airraid game:


<code>
<pre>
return {
return {
"Player %1(%s) is down!"
"Player %1(%s) is down!"
}
}
</code>
</pre>


But there can be multiple messages as this (shortend) example from the zeroK game shows:
But there can be multiple messages as this (shortend) example from the zeroK game shows:


<code>
<pre>
local messages = {
local messages = {
         [ [[Team%i(%s) is no more]] ] = {
         [ [[Team%i(%s) is no more]] ] = {
Line 35: Line 35:
}
}
return messages
return messages
<code>
</pre>


[[Category:Game development]]
[[Category:Game development]]
[[Category:gamedata]]
[[Category:gamedata]]

Revision as of 17:09, 20 March 2011

What and & Where is it?

messages.lua is a file in the gamedata\ folder of a Spring Game. It defines what messages are shown when a player dies. (and perhaps other messages too but nobody knows for sure) Before the introduction of Lua it was once called messages.tdf with a slighly different synthax. (this still works)

Details

In the message string %i is replaced with the teamnumber and %s is replaced with the players name.

Example

The shortest example I found was in the Airraid game:

return {
	"Player %1(%s) is down!"
}

But there can be multiple messages as this (shortend) example from the zeroK game shows:

local messages = {
        [ [[Team%i(%s) is no more]] ] = {
                --AA/BA
                "Team%i (%s) has been obliterated",
                "Team%i (%s) has been liquidated",
                "Team%i (%s) has been eradicated",
                "Team%i (%s) has been terminated",
                "Team%i (%s) has bowed out",
                "Team%i (%s) has gone to a better place",
                "Team%i (%s) beheld Satan as he fell from heaven LIKE LIGHTNING!",
                "Team%i (%s) is out of existence",
        },
        [ [[Team%i is no more]] ] = {
        },
}
return messages