Maps:Noob Mistakes: Difference between revisions
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Everybody Keeps posting in the forum, and it's hard to figure out what exactly the n00b is doing wrong. | Everybody Keeps posting in the forum, and it's hard to figure out what exactly the n00b is doing wrong. | ||
=Map n00b FAQ= | |||
===If The Character Combination :/ is included in the compilation batch script it doesn't work.=== | |||
D:\TA_Editors\MapConv\MapConv.exe -c 0.5 -x 400 -n 100 -o D:\TA_Editors\MapConv\maps\metal-islands.smf -t D:\TA_Editors\MapConv\maps\metal-islands_texturemap.bmp -m D:\TA_Editors\MapConv\maps\metal-islands_metalmap.bmp -a D:\TA_Editors\MapConv\maps\metal-islands_heightmap.bmp -f D:\TA_Editors\MapConv\maps\metal-islands_featuremap.bmp -i | D:\TA_Editors\MapConv\MapConv.exe -c 0.5 -x 400 -n 100 -o D:\TA_Editors\MapConv\maps\metal-islands.smf -t D:\TA_Editors\MapConv\maps\metal-islands_texturemap.bmp -m D:\TA_Editors\MapConv\maps\metal-islands_metalmap.bmp -a D:\TA_Editors\MapConv\maps\metal-islands_heightmap.bmp -f D:\TA_Editors\MapConv\maps\metal-islands_featuremap.bmp -i | ||
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IS GOOD | IS GOOD | ||
===Do Not Rename Your SMT=== | |||
MapConv takes the first part of the "-o mapname.smf" to determine the name of the smt file (namely mapname.smt), a reference to this "mapname.smt" is stored in the smf file as where to look for tile images. This means you can rename you smf and smd files, but are unable to rename the tile file. | |||
Revision as of 15:54, 9 June 2006
Everybody Keeps posting in the forum, and it's hard to figure out what exactly the n00b is doing wrong.
Map n00b FAQ
If The Character Combination :/ is included in the compilation batch script it doesn't work.
D:\TA_Editors\MapConv\MapConv.exe -c 0.5 -x 400 -n 100 -o D:\TA_Editors\MapConv\maps\metal-islands.smf -t D:\TA_Editors\MapConv\maps\metal-islands_texturemap.bmp -m D:\TA_Editors\MapConv\maps\metal-islands_metalmap.bmp -a D:\TA_Editors\MapConv\maps\metal-islands_heightmap.bmp -f D:\TA_Editors\MapConv\maps\metal-islands_featuremap.bmp -i
IS BAD
MapConv.exe -c 0.5 -x 400 -n 100 -o metal-islands.smf -t metal-islands_texturemap.bmp -m metal-islands_metalmap.bmp -a metal-islands_heightmap.bmp -f metal-islands_featuremap.bmp -i
IS GOOD
Do Not Rename Your SMT
MapConv takes the first part of the "-o mapname.smf" to determine the name of the smt file (namely mapname.smt), a reference to this "mapname.smt" is stored in the smf file as where to look for tile images. This means you can rename you smf and smd files, but are unable to rename the tile file.