Maps: Difference between revisions
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*[[map making basics]]: Read this first, it's a brief introduction into map making | *[[map making basics]]: Read this first, it's a brief introduction into map making | ||
*[[official Map Making Guide]]: A Tutorial included in the spring source | *[[official Map Making Guide]]: A Tutorial included in the spring source | ||
=== Map Making | === Map Making Tutorials === | ||
*[[Maps:Tutorial / Deutsch]]: Ein Tutorial das erklärt wie man eigene Levels zusammen basteln kann. | *[[Maps:Tutorial / Deutsch]]: Ein Tutorial das erklärt wie man eigene Levels zusammen basteln kann. | ||
*[[Maps:Tutorial]]: A simple tutorial for making maps in an image editor | *[[Maps:Tutorial]]: A simple tutorial for making maps in an image editor | ||
Revision as of 16:09, 11 July 2007
Map formats
Currently (spring version 0.74b3) spring supports 2 map formats: SMF and SM3.
SMF format is older and most maps are still in that format. SM3 is a newer and a better format, but there's not so many maps available yet in this format.
As a player, you don't need to care about formats, but if you want to make maps yourself, you need to choose.
Download maps
All spring maps can be found on Unknown Files. There, you can either browse the map list, or just type part of the map name to the Quick Search editbox on the right. Ok, forget browsing, Quick Search owns. If you make your own maps, upload them to UF if you want others to be able to play them.
Before UF the de facto filehost for spring maps was FileUniverse, but you don't need to care about it anymore.
Install maps
Maps are either .sd7 or .sdz files. You just need to download them, and put them into C:\Program Files\Spring\maps\ on windows, or ~/.spring/maps/ on linux. If you don't use the default directories, you can also figure out where to put them. Do not try to unpack the files, the game might not see them then.
If you are already in battleroom, TASClient has a 'reload map list' button that you can press, so you don't need to quit/rejoin at all.
After getting a new map, next time when you start TASclient, it will cache some information about the new maps, and it takes some time. For the same reason, the next time you run spring itself, it's going to spend some time to update it's maplist. And finally, when you actually play a new map the first time, spring caches pathing information for that map, and this will take some time.
Map Information
- Top 5 Maps: Popular maps
- Map reviews: Map reviews galore
- Suggested maps for 1v1
Making Maps
- map making basics: Read this first, it's a brief introduction into map making
- official Map Making Guide: A Tutorial included in the spring source
Map Making Tutorials
- Maps:Tutorial / Deutsch: Ein Tutorial das erklärt wie man eigene Levels zusammen basteln kann.
- Maps:Tutorial: A simple tutorial for making maps in an image editor
- Map Making Guide: aGorms Map Making Guide. A more indepth tutorial but unfinished.
- A Complete Map Making Tutorial: Everything you need to know (under construction)
- Create maps: A slightly dissorganised, but complete tutorial. Needs cleaning up.
- MapsBalance: So, you're making a map. But how much resources should it have?
- Runecrafter's Map Tutorial: Short and concise.
- IceXuick Map Design Help: Everything i know
Mappers Clan
Map Making Guild: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)
TIPS:
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.