Maps: Difference between revisions

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== Maps ==
== Map formats ==
Currently (spring version 0.74b3) spring supports 2 map formats: SMF and SM3.
Currently (spring version 0.74b3) spring supports 2 map formats: SMF and SM3.


SMF format is older and most maps are still in that format. SM3 is a newer and a better format, but there's not so many maps available yet in this format.
SMF format is older and most maps are still in that format. SM3 is a newer and a better format, but there's not so many maps available yet in this format.
As a player, you don't need to care about formats, but if you want to make maps yourself, you need to choose.


=== Download maps ===
=== Download maps ===
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Before UF the de facto filehost for spring maps was [http://www.fileuniverse.com/?page=listing&ID=121 FileUniverse], but you don't need to care about it anymore.
Before UF the de facto filehost for spring maps was [http://www.fileuniverse.com/?page=listing&ID=121 FileUniverse], but you don't need to care about it anymore.
=== Install maps ===
Maps are either .sd7 or .sdz files. You just need to download them, and put them into C:\Program Files\Spring\maps\ on windows, or ~/.spring/maps/ on linux.
If you don't use the default directories, you can also figure out where to put them.
If you are already in battleroom, TASClient has a 'reload map list' button that you can press, so you don't need to quit/rejoin at all.
After getting a new map, next time when you start TASclient, it will cache some information about the new maps, and it takes some time. For the same reason, the next time you run spring itself, it's going to spend some time to update it's maplist. And finally, when you actually play a new map the first time, spring caches pathing information for that map, and this will take some time.


=== Map Information ===
=== Map Information ===

Revision as of 00:40, 20 June 2007

Map formats

Currently (spring version 0.74b3) spring supports 2 map formats: SMF and SM3.

SMF format is older and most maps are still in that format. SM3 is a newer and a better format, but there's not so many maps available yet in this format.

As a player, you don't need to care about formats, but if you want to make maps yourself, you need to choose.

Download maps

All spring maps can be found on Unknown Files. There, you can either browse the map list, or just type part of the map name to the Quick Search editbox on the right. Ok, forget browsing, Quick Search owns.

Before UF the de facto filehost for spring maps was FileUniverse, but you don't need to care about it anymore.

Install maps

Maps are either .sd7 or .sdz files. You just need to download them, and put them into C:\Program Files\Spring\maps\ on windows, or ~/.spring/maps/ on linux. If you don't use the default directories, you can also figure out where to put them.

If you are already in battleroom, TASClient has a 'reload map list' button that you can press, so you don't need to quit/rejoin at all.

After getting a new map, next time when you start TASclient, it will cache some information about the new maps, and it takes some time. For the same reason, the next time you run spring itself, it's going to spend some time to update it's maplist. And finally, when you actually play a new map the first time, spring caches pathing information for that map, and this will take some time.

Map Information

Making Maps

Mappers Clan

Map Making Guild: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)



TIPS:

A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.