Mapdev:minimap: Difference between revisions

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= Specification =
= Specification =
== Image File ==
== Image File ==
* 1024x1024 8bpp RGB
* This image is an intermediary file compiled into the SMF file using [[MapConv]] or [[MapConvNG]]
* The mini map will update when the terrain is terraformed to reflect the changes.
* The mini map will update when the terrain is terraformed to reflect the changes.
* The mini map is used as the grass shading map if a grass shading map hasn't been specified. ({{FIXME}} need to verify this)
* The mini map is used as the grass shading map if a grass shading map hasn't been specified. ({{FIXME}} need to verify this)
{| class="wikitable" width="100%"
! width="15%" | File Location
| This image is an intermediary file compiled into the SMF file using [[MapConv]] or [[MapConvNG]]
|-
! File Format
| Any that Mapconv programs can use
|-
! Colour Depth
| 8bpp
|-
! Channels
| RGB
|-
! Resolution
| 1024x1024
|}


[[Category:Development]]
[[Category:Development]]
[[Category:Mapdev]]
[[Category:Mapdev]]

Revision as of 14:00, 6 January 2013

Mini-Map

It is traditionally a simplified top down view of the battlefield, it can also be an arbitrary image. It is used in the lobby when viewing and selecting maps.

Example
(FIXME: image of minimap) (FIXME: Image ingame or in lobby)
Example Minimap Example of use

Specification

Image File

  • The mini map will update when the terrain is terraformed to reflect the changes.
  • The mini map is used as the grass shading map if a grass shading map hasn't been specified. (FIXME: need to verify this)
File Location This image is an intermediary file compiled into the SMF file using MapConv or MapConvNG
File Format Any that Mapconv programs can use
Colour Depth 8bpp
Channels RGB
Resolution 1024x1024