Mapdev:metal: Difference between revisions
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Metal maps are used for the built in resourcing scheme (Metal/Energy), they define metal areas on a battlefield based upon the values in the red channel of the metal map. This image is an intermediary file compiled into the SMF file using [[MapConv]] or [[MapConvNG]] | Metal maps are used for the built in resourcing scheme (Metal/Energy), they define metal areas on a battlefield based upon the values in the red channel of the metal map. This image is an intermediary file compiled into the SMF file using [[MapConv]] or [[MapConvNG]] | ||
{{infobox|title=Caution|icon-size=48|color=rgba(255,0,0,0.1) | {{infobox|title=Caution|icon=icon-caution.png|icon-size=48|color=rgba(255,0,0,0.1) | ||
|body=There are several games for Spring which use their own resourcing system. If you are creating a map for one of those games a metal map may not be necessary, however it is always nice if you can make your maps as compatible with other games as possible, but this is a choice left entirely up to you.}} | |body=There are several games for Spring which use their own resourcing system. If you are creating a map for one of those games a metal map may not be necessary, however it is always nice if you can make your maps as compatible with other games as possible, but this is a choice left entirely up to you.}} | ||
{| class="wikitable" style="text-align: center;" width="100%" | {| class="wikitable" style="text-align: center;" width="100%" | ||
Revision as of 02:55, 17 December 2012
Metal
Metal maps are used for the built in resourcing scheme (Metal/Energy), they define metal areas on a battlefield based upon the values in the red channel of the metal map. This image is an intermediary file compiled into the SMF file using MapConv or MapConvNG
| Example Diffuse Texture | Ingame Result |
|---|
Specification
mapinfo.lua
relevant sections of the mapinfo.lua file are:
mapinfo ={
...
maxMetal = 0.02,
extractorRadius = 500.0,
autoShowMetal = true,
...
}
Image File
- 8 bpp RGB
| Spring Map Size* | pixels = Spring Map Size * 64 + 1 |
|---|---|
| 2 | 129 |
| 4 | 257 |
| 6 | 385 |
| ... | ... |
| 32 | 2049 |
* must be multiples of 2