Mapdev:features: Difference between revisions
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m →Features: hmm needs work. a lot of work. |
m blocked out some more to make it better |
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= Features = | = Features = | ||
Map features are the bits and bobs that give maps more bling, such as rocks, trees, etc | Map features are the bits and bobs that give maps more bling, such as rocks, trees, etc. | ||
{| class="wikitable" style="text-align: center;" width="100%" | |||
| | |||
|- | |||
! Example | |||
|} | |||
= Specification = | |||
== Feature List == | |||
All features on a map are listed in the set.lua file located at: | |||
: ./mapconfig/featureplacer/set.lua | |||
* link to set.lua spec page(similar to mapinfo.lua) | |||
= | == Feature == | ||
The features themselves are complex enough to warrant their own set of pages. | |||
= Additional Information = | = Additional Information = | ||
== Spring_Features_1.0 == | |||
== FeaturePlacer == | |||
= History = | = History = | ||
== Feature Map == | == Feature Map == | ||
Feature maps are a single RGB image where features such as grass, geothermal vents and trees, as well as structures, etc were "placed" using pixels on the image. This method was extremely imprecise and involved recompiling the map many times in order to simply move a tree from one location to another. They are still used for the purpose of placing [[Mapdev:grass|grass]] | |||
{| class="wikitable" style="text-align: center;" width="100%" | |||
| || | |||
|- | |||
! Example Feature Map | |||
! Ingame Result | |||
|} | |||
=== Specification === | === Specification === | ||
* 8 bit RGB | |||
{| class="wikitable" style="text-align: center;" | |||
! Spring Map Size<sup>*</sup> | |||
! pixels = Spring Map Size * 64 | |||
|- | |||
| 2 | |||
| 128 | |||
|- | |||
| 4 | |||
| 256 | |||
|- | |||
| 6 | |||
| 384 | |||
|- | |||
| ... | |||
| ... | |||
|- | |||
| 32 | |||
| 2048 | |||
|} | |||
[[Category:Mapdev]] | [[Category:Mapdev]] | ||
[[Category:Development]] | [[Category:Development]] | ||
Revision as of 04:34, 18 December 2012
Features
Map features are the bits and bobs that give maps more bling, such as rocks, trees, etc.
| Example |
|---|
Specification
Feature List
All features on a map are listed in the set.lua file located at:
- ./mapconfig/featureplacer/set.lua
- link to set.lua spec page(similar to mapinfo.lua)
Feature
The features themselves are complex enough to warrant their own set of pages.
Additional Information
Spring_Features_1.0
FeaturePlacer
History
Feature Map
Feature maps are a single RGB image where features such as grass, geothermal vents and trees, as well as structures, etc were "placed" using pixels on the image. This method was extremely imprecise and involved recompiling the map many times in order to simply move a tree from one location to another. They are still used for the purpose of placing grass
| Example Feature Map | Ingame Result |
|---|
Specification
- 8 bit RGB
| Spring Map Size* | pixels = Spring Map Size * 64 |
|---|---|
| 2 | 128 |
| 4 | 256 |
| 6 | 384 |
| ... | ... |
| 32 | 2048 |