Mapdev:Tutorial Simple: Difference between revisions

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started blocking out content.
 
m a little more.
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# save it as diffuse.png
# save it as diffuse.png
== Create Resource Map ==
== Create Resource Map ==
{{infobox|title=Caution|icon=icon-caution.png|icon-size=48
blah
|body=not all games in spring use the in built resourcing scheme}}
== Create Mini Map ==
== Create Mini Map ==
blah blah
blah blah
== Download example ==
Here is a link to the map we have shown in these instructions.
== Finalizing ==
== Finalizing ==
continue to [[Mapdev:Tutorial_finalizing|this]] page to compile and archive your map for play
continue to [[Mapdev:Tutorial_finalizing|this]] page to compile and archive your map for play
== I want more ==
== I want more ==
[[Mapdev:Tutorial_intermediate|continue]] to stage two
[[Mapdev:Tutorial_intermediate|continue]] to stage two

Revision as of 07:22, 14 December 2012

Beginners Tutorial Stage 1

This beginners tutorial is aimed at getting you from nothing, to something simple, from which you can then extend by looking through the more detailed technical documentation.

What you will need

  • A raster image editor, such as GIMP or Adobe Photoshop, etc
  • 7zip
  • MapConv, or MapConvNG (FIXME i would prefer one tool that works on all platforms... rather than a choice of two)
  • a copy of the map blueprint

There are a multitude of other tools you can use to make maps, however for the purposes of this beginners tutorial these are the only ones you will require. Check the tools section of the map development wiki for more information.

Preparation

  1. Extract the blueprint into your working directory.
  2. rename the mapcontainer.sdd folder to the name of your map
  3. edit mapinfo.lua to name your map, add author, description etc

Create Height map

Were going to create a 4x4 size map, checking the height map page this means that out height image dimensions will be 257x257

  1. create an image that is 257x257 in size
  2. draw hills and valleys white is high, black is low.
show a picture to illustrate

save picture to working directory, call it height.png

Create Texture Map

we need to create an image that defines the colour of the ground, checking the diffuse map page our diffuse image dimensions will be 2048x2048

  1. create a 2048x2048 sized image, paint it in such a way that it compliments the height map
  2. save it as diffuse.png

Create Resource Map

blah

Create Mini Map

blah blah

Download example

Here is a link to the map we have shown in these instructions.

Finalizing

continue to this page to compile and archive your map for play

I want more

continue to stage two