Mapdev:Tutorial Finalizing: Difference between revisions

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m →Compiling the smf and smt files: cleaned up a little.
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= Compiling the smf and smt files =
= Compiling the smf and smt files =
# open up the terminal and navigate to your working directory
<ol>
#* windows
<li>Open up the terminal and navigate to your working directory
#* linux
<li>Generate the smf and smt files by runing mapconv with these options:
#* mac
: <code>springMapConvNG -t diffuse.png -h heightmap.png -m metalmap.png -minimap minimap.png -ct 1 -o mymapname</code>
# run mapconv with these options...
<li>Copy the smf and smt files to the ./mymapname.sdd/maps/ directory
<code>springMapConvNG -t diffuse.png -h heightmap.png -m metalmap.png -minimap minimap.png -ct 1 -o mymapname</code>
</ol>
#: this will generate the smf and smt files
# copy the smf and smt files to the maps directory


= Testing the map =
= Testing the map =

Revision as of 01:52, 20 December 2012

Finalizing

This section describes how to compile some of the texture files into the smf smt files. And how to archive the map into an 7zip archive for distribution on springfiles.com

Review

following the beginners tutorial you should now have the basic textures needed to compile the smf and smt files

Compiling the smf and smt files

  1. Open up the terminal and navigate to your working directory
  2. Generate the smf and smt files by runing mapconv with these options:
    springMapConvNG -t diffuse.png -h heightmap.png -m metalmap.png -minimap minimap.png -ct 1 -o mymapname
  3. Copy the smf and smt files to the ./mymapname.sdd/maps/ directory

Testing the map

show how you can copy the sdd directory to the maps folder to test without archiving.

Archiving to sd7

should be pretty simple to explain really.

  1. zip up the contents of the sdd folder
Caution
note about solid archive
  1. copy the archive to maps folder to test

uploading to springfiles.com

will have to re-do this myself to remember

Congratulations

further information like please help with the wiki, have a look at the game dev pages, learn lua scripting, etc etc. general advice and thanks.

good luck.