Mapdev:SMF format: Difference between revisions
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m Enetheru moved page MapDev:SMF format to Mapdev:SMF format: incorrect naming scheme, stupid capital letters. |
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= SMF Reference = | |||
SMF(Spring Map Format) | |||
= File Location = | |||
./maps/mymapname.smf | |||
= Binary Format = | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
|+ align="left" | SMF File | |+ align="left" | SMF File | ||
Revision as of 08:18, 20 December 2012
SMF Reference
SMF(Spring Map Format)
File Location
./maps/mymapname.smf
Binary Format
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Notes:
- Sometimes I've given the 'effective' format, not what the game actually uses.
- When I say something like 'c_str' I mean an array of char with terminating null.
- Never include `'"{}s.
- Pointers are all offsets (in 8bit char's) from the beginning of the file.
- MapID is just gibberish that is[or should] only used to identify two almost identical maps as different.
The SMT description will hopefully appear in the future.
Double check this information, no guarantees.
--Mother 23:29, 21 Dec 2005 (W. Europe Standard Time)