Mapdev:Main: Difference between revisions
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* [[MapDev:SMF format|SMF format]] | * [[MapDev:SMF format|SMF format]] | ||
=== Texture Images === | === Texture Images === | ||
* [[MapDev: | * [[MapDev:height]] | ||
* [[MapDev:diffuse]] | * [[MapDev:diffuse]] | ||
* [[MapDev:specular]] | * [[MapDev:specular]] | ||
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* [[MapDev:detail]] | * [[MapDev:detail]] | ||
* [[MapDev:detailsplat]] | * [[MapDev:detailsplat]] | ||
=== Attributes === | === Attributes === | ||
* [[MapDev:minimap]] | * [[MapDev:minimap]] | ||
Revision as of 01:50, 15 December 2012
Map Development
Maps are the fields on which the battles are fought, made with the implicit contract that they shall not alter game mechanics. They are made up of images and text files which describe the environment and its features, such as height, colour, background, details features, atmosphere and lighting etc. These images and text files are then compressed into a 7zip archive for distribution.
[put some images here] I'm thinking a couple of minimaps and perspective views. of the prettiest maps.
Beginners Tutorial
This beginners tutorial is split into three parts, the basic stuff, the more advanced basic stuff, and how to compile and create a map archive for distribution. It is intended to get you started, when you are comfortable with the concepts, please look over the technical documentation to further your knowledge.
Blueprint
Due to the amount of boiler plate files needed to create a fairly feature complete map, Jk has created a blueprint map to get things started
Technical Documentation
File Formats
Texture Images
- MapDev:height
- MapDev:diffuse
- MapDev:specular
- MapDev:normal
- MapDev:parallax
- MapDev:detail
- MapDev:detailsplat
Attributes
- MapDev:minimap
- MapDev:skybox
- MapDev:resource
- MapDev:terraintype
- MapDev:grass
- MapDev:water
- MapDev:lighting
- MapDev:atmosphere
- MapDev:features
- MapDev:sounds
- MapDev:scripting